SP "Creatures" in MP [Halo 2]

Tutorials for the Xbox version of Halo 2.
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T Beezie




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SP "Creatures" in MP [Halo 2]

Post by T Beezie »

So, you've seen these crazy creatures in campaign
("Quadwings", "Seagulls", "Fish", etc..")
and you wanna know how to spawn them in a MP map.

Here is how:

I'll be using Entity v1.4 for this tutorial,
you can use another version as long as you have
an updated [scnr] plugin
and chunk-cloning capability.


First, get a clean SP map of which contains the [crea]ture you wanna use.

I used 05a_deltaapproach.map which contains the "Quadwing" creatures.

Open your map with Entity and
find the [crea] tag then click the creature you want.
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Click the three boxes on the right,
(Recursive, Parsed, and Sounds)
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Next, press the "Save" button,
now make a new folder on your desktop labeled "New Creature"
and save your creature's data there.

Now open the MP map that you
want to build your new creature into.
(I'll be using "coagulation.map")

Just like before click "Recursive, Parsed, and Sounds" and then press the "Build" button.
Find the new folder that you made on your desktop and open it. And select the .info file.
After a few seconds Entity will have a pop-up window that says "Done" then press "OK".

Alright, now that we have built our new "Creature" into our map, we need a way to spawn it.
The creature spawning reflexive resides within the [scnr] tag.
So we must transfer over the "Creature Spawning" reflexive from our SP map into our MP map.

To do this:

Open your MP map and your SP map with Entity, and in your SP map, open the [scnr] tag.
Now right click on the dependancy viewing window and open the "Chunk Cloner"
and find the "Creature Spawning" reflexive.
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Select it and press "Copy To Clipboard".

Next, in your MP map, open the [scnr] tag and then open the "Chunk Cloner" once again.

Select the first chunk found at the top,
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and then press "Add To Selected Reflex/Chunk".
After the "chunk tree" collapses press "Add Meta To Map".
After a few seconds Entity will have a pop-up window that says "Done" then press "OK".

Now, we have everything we need in our map to make our creatures spawn properly.
We just need to tell the map where to spawn them.

We need to find a set of coordinates within our MP map to spawn our new creatures.

Since I used Coagulation for this tutorial, I just used the rocket launcher weap spawn coords.
(A good central location)
and then I made the Z coord a little higher. So they would spawn up in the air.

Once you've found your new coordinates, you'll need to input them in the [scnr].

Open your MP map in Entity and open the [scnr] tag.

Now, open the "Meta Editor" and scroll down until you see the "Creature Spawning" reflexive.
(Located directly below the "Fog Pallete" reflexive)
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Input your new X, Y, and Z coords,
and you may want to set the number of creatures that spawn
depending on how many you want.

And after all of that, just re-sign, FTP, and ... :D
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...don't forget to enable A.I. with Yelo. ;)
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Th2mods
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Post by Th2mods »

looks cool, gona read now

can you blow them up or kill them? :D
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Post by xXxCocoFangxXx »

Thanks bro!!

You're amazing! I'm glad I asked you for this, the tut looks really nice.

I dunno why but I am seriously obsessed with these creatures, LOL
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Post by Fleabag77 »

Th2mods wrote:can you blow them up or kill them? :D
Yep. Same explosion of blood as in SP.
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Post by xXxCocoFangxXx »

Fleabag77 wrote:
Th2mods wrote:can you blow them up or kill them? :D
Yep. Same explosion of blood as in SP.

Sweet.

Do they respawn also?
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Post by Fleabag77 »

No, I don't think so. But considering they're AI, it could probably be done with a script.
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Post by blackdiamond »

has anyone tried the c_monkey creatures from floodlab on headlong? THEY DON'T WORK!!!!
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.

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Post by xXxCocoFangxXx »

T Beezie! You gotta add how to make them respawn to this tut, then it would be the best! =]]
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Post by Th2mods »

xXxCocoFangxXx wrote:T Beezie! You gotta add how to make them respawn to this tut, then it would be the best! =]]
BIRD HUNTING :D

or possibility a Gears of war mod :wink:
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Post by JacksonCougAr »

No! Bird Hunting it is! Ohhh! gives me ideas!!! I can only hope this will work for what I want, lol... yay!
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Post by Weakside »

when ever i open a map with creatures in it there isnt a "Creature Spawning" chunk in the chunk cloner
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Post by blackdiamond »

thats because its in the scnr
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Post by Weakside »

thats what im in i click scnr then right clicked and chunk cloner as you can see the creature spawning is suppose to be between the fog pallet and decorations from looking at T beezies picture and i have nothing there

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Post by Crazy_Colombiano »

Th2mods wrote:
xXxCocoFangxXx wrote:T Beezie! You gotta add how to make them respawn to this tut, then it would be the best! =]]
BIRD HUNTING :D

or possibility a Gears of war mod :wink:
or some thing better this thingy in twilight :D
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Post by Th2mods »

Crazy_Colombiano wrote:
Th2mods wrote:
xXxCocoFangxXx wrote:T Beezie! You gotta add how to make them respawn to this tut, then it would be the best! =]]
BIRD HUNTING :D

or possibility a Gears of war mod :wink:
or some thing better this thingy in twilight :D
:D ya, but crazy, you will have to finish that on your own. im out for the summer. when you release it dont forget to give me credit.
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Post by xXxCocoFangxXx »

Does anyone know how to get them to Respawn??
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Post by little_shadow »

Lol I love those birds I always shot them with the tank on deltaapproch.
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Post by shade45 »

Its probably a script I've never looked into respawning them before but yah your safest bet is to start looking through the scripts.
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Post by xXxCocoFangxXx »

When I am supposed to change the Coordinates to spawn them, I click the down arrow, should it be on 0, or 1?


Also, what are good coordinates to spawn these things with, or how could I find good coords?
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Post by SPARTAN-OMEGA »

very nice, you wanna help me with a campaign map im making, I need your help with AIs lol

edit - i get this error while opening delta aproach

unable to read beyond the end of the streamedit2- i work around it and used the coag patch to get the stuff, good tut thanks ( plz know my offer still stands)
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