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Weather in non-weathered map
Posted: Thu Apr 05, 2007 12:12 pm
by kibito87
*Tutorial used with h2core and h2guerilla*
1. Decompile your mp map.
2. Find the map that has your weather and decompile it's sbsp.
3. Open your maps bsp meta in h2guerilla.
4. Open the map with weather's bsp in guerilla as well.
5. Find the weather pallette in the map with weather's bsp.
6. Click Copy.
7. Go to your maps bsp meta and find the weather pallette.
8. Your map shouldn't have a number next to the weather pallette. So click the insert button.
9. Now you should have the number 0 next to it. Moving up a bit, you should find the Visual Clusters/Meshes.
10. Open the Visual Clusters/Meshes. In each chunk there is a index to the weather palette set to -1. You want to go through each chunk changing them from -1 to 0. So make sure all the chunks have a weather index of 0. (Coagulation has 47 chunks, so all of them should be set to 0).

11. Save changes.
12. Rebuild map with the new bsp meta. (If you don't understand this. Just rebuild your map with the same scenario you decompiled from it.)
13. Ftp and check to see if the weather was added.
DONE!
Posted: Thu Apr 05, 2007 1:18 pm
by *JP*
Nice, this will help out alot of people including myself. Thanks for sharing
Posted: Thu Apr 05, 2007 1:26 pm
by Supermodder911
i see you made a tut for it thanks for helping me getting mine to work
can
Posted: Thu Apr 05, 2007 5:40 pm
by da dude of halo2
can you be more (specific) I dont see anyway of knowong what tool to use how to do it and what not.
Re: can
Posted: Thu Apr 05, 2007 5:57 pm
by Dootuz
Thanks!
Re: can
Posted: Thu Apr 05, 2007 9:52 pm
by kibito87
da dude of halo2 wrote:can you be more (specific) I dont see anyway of knowong what tool to use how to do it and what not.
Read the subject description before entering the topic...
I put it at the top as well just for you!
supermodder911 wrote:i see you made a tut for it thanks for helping me getting mine to work
You are welcome bro! Anytime

Posted: Fri Apr 06, 2007 3:23 pm
by Dissolution241
This is a stupid question, but if you've already modified a map (new bipeds, models, skins) can you still do this? And will this work for SP Maps as well?
Posted: Fri Apr 06, 2007 3:28 pm
by Prey
Dissolution241 wrote:This is a stupid question, but if you've already modified a map (new bipeds, models, skins) can you still do this? And will this work for SP Maps as well?
Yes.
Yes.
Posted: Fri Apr 06, 2007 4:35 pm
by xGhostlySnowx
dissolution241 you just have to decompiile the map that you modified and do the same steps as in the tutorial
Posted: Fri Apr 06, 2007 5:41 pm
by Dissolution241
Yeah, I thought so. Thanks.
Posted: Sat Apr 07, 2007 4:07 am
by Th3 ScarY BeaR
Do you not have to transfer over the [weat] tag for this to work?
Posted: Sat Apr 07, 2007 9:38 am
by kibito87
Th3 ScarY BeaR wrote:Do you not have to transfer over the [weat] tag for this to work?
No.
Posted: Sat Apr 07, 2007 1:05 pm
by Domnio
Th3 ScarY BeaR wrote:Do you not have to transfer over the [weat] tag for this to work?
it already does it when you rebuild the map
Wheather to a map
Posted: Sat Apr 07, 2007 1:35 pm
by mlgstalker
thanks alot been looking for a tut for this forever and i register to halomods and get it in 2 secs thats sweet
wheather help
Posted: Sat Apr 07, 2007 2:38 pm
by mlgstalker
This looks like it will work but i can't find the programs....i found the one gurilla or something but it won't open anything can someone help
Posted: Sat Apr 07, 2007 3:44 pm
by Tain7ed
mlg first off dont double post second, you can find them over on halovicis or just look at the downloads section somone released a fix for them the other day
Posted: Sat Apr 07, 2007 3:48 pm
by Supermodder911
and h2 guerilla dosnt open map files it opens tags decompiled from h2 core
Posted: Sun Apr 08, 2007 4:54 pm
by Th3 ScarY BeaR
I've tried this 3 times now. And still no luck. :/ Don't know what is going on. I will try one more time. Mind posting some pictures or a video?
Maybe even upload a patch with like snow on Coagulation or something?
Posted: Mon Apr 09, 2007 12:07 am
by kibito87
Th3 ScarY BeaR wrote:I've tried this 3 times now. And still no luck. :/ Don't know what is going on. I will try one more time. Mind posting some pictures or a video?
Maybe even upload a patch with like snow on Coagulation or something?
There. Updated with pix. If you can't get it to work now, we have a PEBKAC on our hands.
Also, could you please specify your problem so I may further help you? Saying it doesn't work isn't going to help me help you much. Thanks.
i
Posted: Thu Apr 12, 2007 4:12 pm
by da dude of halo2
I get an Un ex Thing when I decomp lockout wtf? the map is not edited so...

Edit: so when I rebuild do I copy the scen file to my weather bsp folder to my decomp coag map folder or am I so pose to keep the same folder.
This is exsactly what I mean exsplain the tutoral with detail, if you dont you have no idea what to do.
Edit2: woo Ive done it noW WHERE IS MY MAP!~