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Make everyone jump high

Posted: Mon Feb 19, 2007 3:29 pm
by kibito87
1. Open your map you want to mod in Dothalo.
2. Scroll down to the [Bipd] tag and open up the biped you want to be able to jump higher and select it.
3. Look over at the meta editor window and find the jump height.
4. change the jump height to whatever you want. *Make sure to save changes*
5. Go to the [phmo] tag. Which is the physics model.
6. Select your character yet again.
7. Again, go to the tag editor and here we will uncheck the alive box.
8. Now change the object weight to 0.
9. Save changes again.
10. Close dothalo and ftp map over to your xbox and enjoy playing xbc or xlink with everyone able to jump higher!

Posted: Sat Feb 24, 2007 10:44 pm
by gotmilk8437
nice tut, thanks! i never knew how to make EVERYONE jump higher!

Posted: Tue Feb 27, 2007 5:54 am
by Shadow LAG
:roll: dear god.

Posted: Thu Mar 01, 2007 5:34 pm
by burnout217
yes to some non-modders that are in a modders party will be able to jump high. BUT it takes out all of the of ONLY you being able to jumo hugh and kill every little ant you see and they envy you. :evil: :evil: :evil:

Posted: Thu Mar 01, 2007 6:34 pm
by ModJob
From what i have read, the best way for all non modders to have a high jump, is to change the force of the melee response in the [jpt!] tag, to say 100. Then by looking down and hitting (meleeing!) the floor, you/they will fly upwards (and maybe horizontaly if you hit a wall?).

http://forums.halomods.com/viewtopic.ph ... 39&t=47288