[h2] warthog hydraulics

Tutorials for the Xbox version of Halo 2.
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Shadow07





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[h2] warthog hydraulics

Post by Shadow07 »

sorry i put a step in the wrong order. sorry to make you have to delete the old one and add this one gametagaeonflux

ok sorry for putting off making this tut for like 2 days.

Step 1:

Open your map up in insolence and go to the [proj] tag and click on:

objects\weapons\support_high\rocket_launcher\projectiles\rocket

make sure its highlighted and right click then select duplicate. now open you go back to the [proj] tag again and right under:

objects\weapons\support_high\rocket_launcher\projectiles\rocket

you should see

objects\weapons\support_high\rocket_launcher\projectiles\rocket2

now close your map out of insolence.

Step: 2

open your map in ADI the go to the [weap] tag and click on:

objects\vehicles\warthog\weapon\warthog_horn

change BOTH the projectiles to:

objects\weapons\support_high\rocket_launcher\projectiles\rocket2

then null everything else out.

then open your map up in dothalo and go to the [weap] tag and click on the warthog horn again go into tag editor window and go down the the bottom where the projectile is and click the dropdown window and click 0

then change the x,y, and z spawn coords to these

X: 8E-11

Y: 0.000647948

Z: -0.4428424

then go back the the dropdown window and select 1 and do the same thing.

Step 3:

open your map up in dothalo again and go to your duplicated [proj] tag. and go to the tag editor and make your values look like these


Glow Radius: 0
Damage Effect distance: 0
Projectile Life Distance: around 5 or so
Life Span: around 5 or so

now go to the dependencies window and null everything accept for the [jpt] tags

Step 4:

go to the [Jpt] tag and click on:

objects\weapons\support_high\rocket_launcher\damage_effects\rocket_launcher_explosion

now go to the tag editor and set the values to these

Minimum Damage: 0
Damage (min): 0
Damage(max): 0
Force: i put mine on 3 but you can experiment
Stun Time: 0
Shake duration: 0
Shake Rotation: 0
Shake Movement: 0

now do the same thing for this one accept change force to 0:

objects\weapons\support_high\rocket_launcher\damage_effects\rocket_launcher_impact

now set everyting to 0 on this one but leave the bottom 2 trigger things alone.

objects\weapons\support_high\rocket_launcher\damage_effects\rocket_launcher_trigger


and there you go your hog has hydraulics. to find out how to add another trigger just follow the tut on how to add secondary fire to any weapon and do the same thing but set the coords to werever you want the explosion to be.
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GametagAeonFlux




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Post by GametagAeonFlux »

heh...sorry about deleting the first one, my bad. :|
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