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.:Script Objects:.

Posted: Mon Sep 04, 2006 6:10 pm
by FFIIMan
.:Script Objects:.

.:What you will need:.
  • 1.)The new scnr.ifp-> .:Here:.
    2.)Entity's latest release.
    3.)A map that has script objects.
    4.)Any SP map.
What we are going to be doing
Were going to be adding a weapons name to the script object so that we can use it in scripts, you can do this with anything that u can spawn in the [scnr].

You Can Also Spawn Custom Ai Squads Through This

1.Open up your sp map in entity and open up your map of choice that has script objects.

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2.Goto the [scnr] tag in your sp map and open up the chunk cloner.

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3.Copy the Weapons Pallet and Weapons Placments reflexives and transfer them to your map.

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4.Goto your chosen map and goto the [scnr] tag and open the chunk adder, and goto the script objects reflexive and clone the first chunk.

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5.Now goto the meta editor and goto the Weapons Placement and see wich weapon you want, i will be using the Plasma Pistol. Wich is chunk number 38.

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6.Now that you have the number go to the Script Objects and find the chunk you just cloned.

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7.Now make it so that the
Type-> Weapon
Placement Index->The Number you were suppose to remember
Object Name-> Whatever you want.

8.click "SAVE"

9.Now you can refrence the plasma_pistol in your scripts. YAY! :lol:

10. THANK YOU TURK645.

Posted: Thu Oct 05, 2006 1:14 pm
by Tural
Moved to Tutorials.