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[Halo 2] Adding Fog

Posted: Tue Aug 22, 2006 12:26 pm
by Monkey Terd
I'm sure many of you have seen various mods with fog, and think "How the Hell did they do that?" Well, heres your answer.

There are three diffrent types of fog. There is Stationary Fog (Doesn't move, and covers the map), Active Fog (Moves, and covers the map), and Spawned Fog (Can be placed in certian spots on the map). This tutorial is going to show you how to add or edit Stationary and Active Fog. First off, before you continue this tutorial, you need to download the [sky] plugin I mapped out and attached at the bottom...

Many of you did not know this, but most maps already have fog in them. The fog is so light, and far away, that you probably did not notice it. I will take headlong for example...

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Headlong already had this fog in the map, I just made it more visible and changed the color of it. This is Stationary Fog. Stationary fog stays still. To edit this, first open your map in Entity, then navigate to the [sky] tag.

Under Tools, hit the Meta Editor button, and wait for it to load. Once it loads, find the "Stationary Fog" reflexive. You should see 2 values labeled "Start Distance" and "Full Distance".

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Make those 2 values smaller, depending on how "Thick" and close you want your fog to look. I used 12 for "Start Distance", and 80 for "Full Distance". You can also edit the ARGB values to change the color of the fog. (Using 1 for all values will give you white fog.)

The next kind of fog is Active Fog, meaning it moves. Most skys do not have Active Fog, so we will have to add it. First, decide on what type of fog you want. Taking the "Research Indoor" fog, will give you a blue wispy kind of fog.

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Taking the fog from Backwash will give you a thick, green fog.

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You can take the fog from any sky that has it, as long as you transfer the [fpch] for it into your map first.

I am going to take the fog from Backwash, and put it on Headlong. So first, lets move the Actual fog tag over. So in Backwash, find the [fpch] tag "scenarios\skies\multi\backwash\fog\fog_energy".

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At the top of Entity, hit Recrusive and Parsed, then save it to a location you'll remember.

Next, open the map you want the fog in (In my case Headlong), check Recrusive and Parsed, then hit Build in the bottom right. Entity will now recrusivly add the tag to the map. Now that we have the tag into the map, we need a way to spawn it. Now we are going to take the Active Fog reflexive (From Backwash's sky) and add it to Headlong's sky.

Go back to Backwash, and navigate to the [sky] tag (scenarios\skies\multi\backwash\swamp). Next, in the Refrence Editor, right click and choose "Clone Chunk". The chunk cloner form should now appear. Find the "Active Fog" reflexive, and hit the "Copy to Clipboard" button.

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Now, open up your other map (In my case Headlong), find the [sky] you wish to add it to, right click in the Refrence Editor, find "Clone Chunk", and the Chunk Cloner form should show. Find the first chunk under the header, and hit the "Add to Selected Reflex/Chunk" button.

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When you see the new reflexive added, hit the "Add Meta to Map" button.

Now you sucessfully have moving fog in your map. You can mess with the values in the Meta Editor to get the type and color of fog you need for your mod's theme.



Attatched below is a plugin I made for the [sky] tag, that includes fog options, plus alot more.

Posted: Thu Aug 24, 2006 5:05 pm
by Tural
Moved to Tutorials.

thank you you will be the first to recieve the final version

Posted: Sat Mar 10, 2007 2:13 pm
by bloompyle
tthank you you will be the first to recieve the final version of my new mod i know this is a bump but it's in the tutorials section i love you man (not in a gay way) i've been looking on every modding site i know of for about a month looking for this tut!!!
oh and can either of you put ai in multi-player i need it for my mod (Dark Side of the Moon(which i just so happened to use your tut for) because it never works right for me i get them in get them to suposidly spawn turn on yelo's ai in mp and when i play the map no ai dont lnow why) so if either of you can tell me and i'll tell you what i want and where thanks!

Re: thank you you will be the first to recieve the final ver

Posted: Sat Mar 10, 2007 2:23 pm
by G.I.R.
bloompyle wrote:tthank you you will be the first to recieve the final version of my new mod i know this is a bump but it's in the tutorials section i love you man (not in a *** way) i've been looking on every modding site i know of for about a month looking for this tut!!!
oh and can either of you put ai in multi-player i need it for my mod (Dark Side of the Moon(which i just so happened to use your tut for) because it never works right for me i get them in get them to suposidly spawn turn on yelo's ai in mp and when i play the map no ai dont lnow why) so if either of you can tell me and i'll tell you what i want and where thanks!
Yeah, something tells me neither Tural nor MT will want your map, and I doubt they'll be willing to help you with AI. Try searching for tutorials to add AI or ask questions in the questions section.

they dont now

Posted: Sat Mar 10, 2007 2:41 pm
by bloompyle
they might not now but i just added about 20 new things and now it's pretty kick-ass and it reminds me of "Zombies of the Mist". so check the topic in about 15-20 minutes then tell me if it sucks!

Posted: Sat Mar 10, 2007 3:02 pm
by G.I.R.
Yeah, see, I don't care. Your mod will still probably not appeal to them, nor will they want to help you add AI when you could do it yourself with some research. And yes, chances are, I'll think your mod sucks no matter how much stuff YOU add to it. If the mod is not done well, it will suck no matter what.

EDIT: Wait, you're the one with a '0.25 ALPHA' mod. I don't need to wait and see what you add, I already know it sucks.

Posted: Sat Mar 10, 2007 3:35 pm
by DemonicSandwich
G.I.R. wrote:Yeah, see, I don't care. Your mod will still probably not appeal to them, nor will they want to help you add AI when you could do it yourself with some research. And yes, chances are, I'll think your mod sucks no matter how much stuff YOU add to it. If the mod is not done well, it will suck no matter what.

EDIT: Wait, you're the one with a '0.25 ALPHA' mod. I don't need to wait and see what you add, I already know it sucks.
Thats a hard hit but I agree with you G.I.R.

bloompyle, a good tip is never to release a alpha, beta, or whatever mod thats not completed, and just like G.I.R. said. A mod will always suck if all you do is add stuff to it.

Balance the map, have some friends test/play the mod on all gametypes. Fix all gametypes if necessary.
And if you insist on anouncing your mod, go to the pics section and releace pictures of it, not a download.
When you beleave your mod is finished...THEN RELEASE IT, NOT BEFORE!

Posted: Mon Mar 26, 2007 8:36 pm
by heyitsme!
do you uncheck recrusive and parsed after adding the fog?

Posted: Tue Mar 27, 2007 3:12 pm
by Domnio
heyitsme! wrote:do you uncheck recrusive and parsed after adding the fog?
it doesnt matter

Posted: Tue Mar 27, 2007 3:25 pm
by Domnio
how do u save??

Posted: Fri Apr 06, 2007 10:39 pm
by smokey
In the meta editor at the top left corner there is a save button. click it once.

Posted: Sun May 06, 2007 5:46 pm
by meicanmonger
Great tut, now that I got it to work. :)

Posted: Sat Jun 23, 2007 12:18 pm
by Halo32007july2
This doesnt work for me whenever i finish for my sky a screen pops up saying done so i click it and nothing happens and it messes it up!

Posted: Sat Jun 23, 2007 1:01 pm
by smokey
You obviously did it majorly wrong. I dont see how, considering this is ne of the easiest tuts there is to follow...

Everything here works fine.

Posted: Sat Jun 23, 2007 1:44 pm
by Halo32007july2
Well can u help me then i cant get it to work jeeze!

Posted: Fri Jul 20, 2007 8:57 pm
by R21
hey, how do you apply the download to the maps or entity or whatever?

Posted: Sat Jul 21, 2007 4:14 pm
by Prey
Halo32007july2 wrote:Well can u help me then i cant get it to work jeeze!
Your going to have to give more information than this. Perhaps try a clean Headlong first and see if that works?
R21 wrote:hey, how do you apply the download to the maps or entity or whatever?
The download is a plugin, a .ent file. Place it in the "'Your Entity Folder'\Plugins\Halo 2\ent" folder.