[Video Tutorial] How-to UV Map successfully in Halo 2

Tutorials for the Xbox version of Halo 2.
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DoorM4n
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[Video Tutorial] How-to UV Map successfully in Halo 2

Post by DoorM4n »

Here is UV Mapping tutorial. Just trying to help out. It is an addition to dec1234's tutorial. Hope everything works out. This tutorial works perfectly but if there seems to be a mistake please forward immediatly! :D

Have fun!
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UV Mapping made easy!.rar
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Post by Domnio »

This tutorial was VERY confusing you really didn't explain much i never saw u open text porter and u never said why u need milk shape aswell as 3ds max??? wtf?

most of this was very very confusing what made it even more confusing is the fact that u already UV mapped the model u where using for the tutorial.

I really want to UV map but this was to confusing to understand :( :cry:
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Post by Cryticfarm »

How was that confusing? I got it and I don't even have halo 2.
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Post by DoorM4n »

Dude, this takes common sense man. It is so easy to follow this tut. There is no way you can be confused. :?
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Post by plushiefire »

I was waiting for a tut like this 4ever...To bad i semi-quit modding. Thx n e way door man !!
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Post by mr_penguin »

How can I use multiple bitmaps on a model because a few of my models don't look right when did your tut.
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Post by tmoney »

Nice Man!!!!
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Post by DoorM4n »

mr_penguin wrote:How can I use multiple bitmaps on a model because a few of my models don't look right when did your tut.
I'll make another video of that tonight since you reminded me.
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Post by losguerreros »

what does UV mean


sorry yall may think im a retard
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Re: ?

Post by mr_penguin »

losguerreros wrote:what does UV mean


sorry yall may think im a retard
Its how you get an image to go on a model a certain way.
When you UV map it's like unfolding the model and placing it on an image. If you look at a bitmap in halo you can see where each part of the image goes on the model, that image has a uv map which tells the image where it goes on the model.

I can't explain things very well I just know what they do.
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Post by KIWIDOGGIE »

I have no clue why I downloaded this because im not doing this. But I still say AWESOME! It was very clear.
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Post by mr_penguin »

I just got 3ds max 9 and this version of texpoter doesn't work with it.

I found a site that has texporter for each version of 3dsmax
http://www.cuneytozdas.com/software/3dsmax/#Texporter

Also Ive noticed a few times I couldn't select normal mapping, to fix that you need to select the whole object in the UVWs window and goto select and then click "convert vertex to face"
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Post by NotZachary82 »

orsm tutorial. helped me out...

BUT

anyone know a version that works for XP (not SP2)? thats all i need
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Post by RedFox4 »

3ds max makes it VERY easy to UV map i use version 4.2 so i can also edit Wc3 models but works equally well for other things
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