[Halo 2] Creating Visible Projectiles in Entity!
[Halo 2] Creating Visible Projectiles in Entity!
Yet an other reason not to use insolence and dot halo anymore.
Using entity I discoverd the efficient and best way to make visible projectiles.
With no duplication, meta swaps or dependancy swaps. Thus only taking about 30 seconds (for the average user) and your weapons keep their respective dependencies and properties, making it the proper way of doing it!
Now the way I got to this was...
xxchancexx said make visible projectiles for the maps that I was making for the map pack. I went to look at the tut and I found it a rediculusly long process to do. It also breaks indents and makes your maps size bigger for nothing.
So I went on a rampage to figure out why the rocket and plasma pistol have visible projectiles already. Without even looking at anything I thought:
Hey you can see the rocket when it flies across the map, it also has a MODELand so does the plasma pistol bullet, and the other weapon's bullets don't.
So I went to work on this and came up with a method of making visible projectiles, in other words: MAKE THE WEAPON SHOOT A MODEL.
Finaly after testing with darkblood (thanks a bunch man) as my ginypig of a non modder, and seeing how amazed he was that I did it so fast. I made a video for the world to woreship speed and proper work. (sorry, insolence was kick ass back in the day!)
Here it is:
Visible projectiles video
I havent tested it but Im 100% sure that it works by using the rocket with weapons that run on batteries.
Using entity I discoverd the efficient and best way to make visible projectiles.
With no duplication, meta swaps or dependancy swaps. Thus only taking about 30 seconds (for the average user) and your weapons keep their respective dependencies and properties, making it the proper way of doing it!
Now the way I got to this was...
xxchancexx said make visible projectiles for the maps that I was making for the map pack. I went to look at the tut and I found it a rediculusly long process to do. It also breaks indents and makes your maps size bigger for nothing.
So I went on a rampage to figure out why the rocket and plasma pistol have visible projectiles already. Without even looking at anything I thought:
Hey you can see the rocket when it flies across the map, it also has a MODELand so does the plasma pistol bullet, and the other weapon's bullets don't.
So I went to work on this and came up with a method of making visible projectiles, in other words: MAKE THE WEAPON SHOOT A MODEL.
Finaly after testing with darkblood (thanks a bunch man) as my ginypig of a non modder, and seeing how amazed he was that I did it so fast. I made a video for the world to woreship speed and proper work. (sorry, insolence was kick ass back in the day!)
Here it is:
Visible projectiles video
I havent tested it but Im 100% sure that it works by using the rocket with weapons that run on batteries.
Last edited by jonnyczi on Sun Aug 13, 2006 6:02 am, edited 1 time in total.
Your sig can't exceed 500x120 or 75kb in file size.
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- RaVNzCRoFT
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Thanks.
Im actualy a french and english canadian. I could make videos in french.
I do have two more videos when entity came out.
Here they are:
http://www.megaupload.com/?d=6V4HUEGJ
http://www.megaupload.com/?d=RJ319B1C
Im actualy a french and english canadian. I could make videos in french.
I do have two more videos when entity came out.
Here they are:
http://www.megaupload.com/?d=6V4HUEGJ
http://www.megaupload.com/?d=RJ319B1C
Your sig can't exceed 500x120 or 75kb in file size.
Pleae fix link...
......Or at least give us a link to a reading tutorial, i really need this.
Thanks In Advance
Thanks In Advance
- DemonicSandwich
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You could have looked down the post and found the links.
Looking in this topic for new links took no effort.
Looking in this topic for new links took no effort.
jonnyczi wrote:Here they are:
http://www.megaupload.com/?d=6V4HUEGJ
http://www.megaupload.com/?d=RJ319B1C
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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- DemonicSandwich
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Then PM the creater.gratmouth_v3 wrote:Before posting, pleaase check
The 2 other link its not for Projectile tuto
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Hi all, I noticed that my tutorial is popular and that people realy want it. So when I find time I will either make an other video and or just type it up. It is hard to find time for that I am in cegep and it is the end of the semester and I have big projects to do.
I may come back in full action over the summer holidays which start in mid may.
you can add me to your msn or yahoo so that you can ask me stuff, I have a laptop at school so if I'm online chances are that I can talk:
[email protected]
and please Identify your self too.
I may come back in full action over the summer holidays which start in mid may.
you can add me to your msn or yahoo so that you can ask me stuff, I have a laptop at school so if I'm online chances are that I can talk:
[email protected]
and please Identify your self too.
Your sig can't exceed 500x120 or 75kb in file size.
- hoerenzoon
- Readers Club
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making a weapon shoot a model? LOL
making the WEAP shoot a MODE would freeze up the game...
and so what if you swap the SMG projectile to let's say a projectile that DOES have a model, like a rocket??? this doesn't make the WEAP shoot visible projectiles...
i've seen this tut before its a hoax
actually the answer is located somewhere in the trigger reflexive of the weapon.
making the WEAP shoot a MODE would freeze up the game...
and so what if you swap the SMG projectile to let's say a projectile that DOES have a model, like a rocket??? this doesn't make the WEAP shoot visible projectiles...
i've seen this tut before its a hoax
actually the answer is located somewhere in the trigger reflexive of the weapon.