[Halo 2] Creating Visible Projectiles in Entity!

Tutorials for the Xbox version of Halo 2.
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jonnyczi





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[Halo 2] Creating Visible Projectiles in Entity!

Post by jonnyczi »

Yet an other reason not to use insolence and dot halo anymore.

Using entity I discoverd the efficient and best way to make visible projectiles.

With no duplication, meta swaps or dependancy swaps. Thus only taking about 30 seconds (for the average user) and your weapons keep their respective dependencies and properties, making it the proper way of doing it!

Now the way I got to this was...

xxchancexx said make visible projectiles for the maps that I was making for the map pack. I went to look at the tut and I found it a rediculusly long process to do. It also breaks indents and makes your maps size bigger for nothing.

So I went on a rampage to figure out why the rocket and plasma pistol have visible projectiles already. Without even looking at anything I thought:

Hey you can see the rocket when it flies across the map, it also has a MODELand so does the plasma pistol bullet, and the other weapon's bullets don't.

So I went to work on this and came up with a method of making visible projectiles, in other words: MAKE THE WEAPON SHOOT A MODEL.

Finaly after testing with darkblood (thanks a bunch man) as my ginypig of a non modder, and seeing how amazed he was that I did it so fast. I made a video for the world to woreship speed and proper work. (sorry, insolence was kick ass back in the day!)

Here it is:

Visible projectiles video :o

I havent tested it but Im 100% sure that it works by using the rocket with weapons that run on batteries.
Last edited by jonnyczi on Sun Aug 13, 2006 6:02 am, edited 1 time in total.
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[SK]Yourpain





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Post by [SK]Yourpain »

intresting =)...U could just add a contrail or something =)
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RaVNzCRoFT




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Post by RaVNzCRoFT »

Very nice tutorial. I renamed it for the index. I don't mod Halo 2, but this seems like an easy tutorial to follow.

It would seem as though your first language is German, but you speak very good English.
[SK]Yourpain





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Post by [SK]Yourpain »

RaVNzCRoFT wrote:Very nice tutorial. I renamed it for the index. I don't mod Halo 2, but this seems like an easy tutorial to follow.
DOH thought was for halo pc/CE :wink:
jonnyczi





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Post by jonnyczi »

Thanks.

Im actualy a french and english canadian. I could make videos in french.

I do have two more videos when entity came out.

Here they are:

http://www.megaupload.com/?d=6V4HUEGJ
http://www.megaupload.com/?d=RJ319B1C
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dos mes





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Post by dos mes »

Nice work on the projectile tutorial!
jonnyczi





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Post by jonnyczi »

thank. I had to be realy determind to figure this out.
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crackilla123





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Post by crackilla123 »

pleeeze fix link i need to do this :shock:
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Post by gratmouth_v3 »

Yeah the link is broken
Vlayer





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Pleae fix link...

Post by Vlayer »

......Or at least give us a link to a reading tutorial, i really need this. :)
Thanks In Advance
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DemonicSandwich




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Post by DemonicSandwich »

You could have looked down the post and found the links.
Looking in this topic for new links took no effort.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
gratmouth_v3





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Post by gratmouth_v3 »

Before posting, pleaase check ;)

The 2 other link its not for Projectile tuto
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DemonicSandwich




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Post by DemonicSandwich »

gratmouth_v3 wrote:Before posting, pleaase check ;)

The 2 other link its not for Projectile tuto
Then PM the creater.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
xxCHANCExx





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Post by xxCHANCExx »

He hasn't been here for a little while, he probably won't notice the PM, I'll just tell him on MSN for you guys.

EDIT: Yeah, he doesn't have it anymore...
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jonnyczi





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Post by jonnyczi »

Hi all, I noticed that my tutorial is popular and that people realy want it. So when I find time I will either make an other video and or just type it up. It is hard to find time for that I am in cegep and it is the end of the semester and I have big projects to do.

I may come back in full action over the summer holidays which start in mid may.

you can add me to your msn or yahoo so that you can ask me stuff, I have a laptop at school so if I'm online chances are that I can talk:

[email protected]

and please Identify your self too.
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hoerenzoon
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Post by hoerenzoon »

making a weapon shoot a model? LOL

making the WEAP shoot a MODE would freeze up the game...

and so what if you swap the SMG projectile to let's say a projectile that DOES have a model, like a rocket??? this doesn't make the WEAP shoot visible projectiles...
i've seen this tut before its a hoax

actually the answer is located somewhere in the trigger reflexive of the weapon.
jonnyczi





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Post by jonnyczi »

I dont think that you saw a video but what I remember doing is cloning the rocket trigger over the weapon trigger of choice and then swap projectiles.
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Revenge2K





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Post by Revenge2K »

anybody have another link to this video? cause i'd really like this tutorial cause DotHalo crashes
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