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[MOD/TUT] Fixing systemlink 100% proper

Posted: Mon May 22, 2006 1:09 pm
by xheadshotmastax
Well i announced it already that i was going to post that..

Here u go... a tut of a new technique fixes systemlink 100% written by the flying dutchmen.
Found by me and my loyal friend the flying dutchmen.

Besides we attached a little mod with "meta faked weapons"
Patch to Midship

The Rocketlauncher was "meta faked" to a Fuel rod gun
The Ghost was "meta faked" to a Prophet chair

Check yourself if you want there was no patch by shade neither they are relinked into the predicted resouces!!

Im very busy at the new mods im making so i couldnt write a big text to this here

Maps like "SentinelBase" , "MetroidTunnel" , "Biohazard" , "Echo Station" and alot of other mods were fixed by me with this technique.

Posted: Mon May 22, 2006 1:11 pm
by P8ntballer24
I think you my friend deserves a cookie..

Posted: Mon May 22, 2006 1:12 pm
by mm-IRONMAN
Ahhh!!! I see you released your secret. Good job!!! *goes to order his chip*

Posted: Mon May 22, 2006 1:13 pm
by Snaku
What is "meta faking?"

Posted: Mon May 22, 2006 1:15 pm
by The Flying Dutchmen
yay finally it took me ages to convince him to post it. :P :P
here you go folks a clean simple technique for fixing your system link problems enjoyy 8)

Posted: Mon May 22, 2006 1:16 pm
by xheadshotmastax
Snaku wrote:What is "meta faking?"
read the tut :D

Posted: Mon May 22, 2006 1:23 pm
by shade45
cool this will be usefull for those tags that never want to work :D

Posted: Mon May 22, 2006 1:25 pm
by atreyuangel
yay.

meta faked? so it looks like a ghost but it flys like the chair?

Posted: Mon May 22, 2006 1:26 pm
by The Flying Dutchmen
atreyuangel wrote:
meta faked? so it looks like a ghost but it flys like the chair?
are you being funny now, because its a pretty darn good joke..
LMAO

no i suggest you read up on the tut

Posted: Mon May 22, 2006 1:28 pm
by atreyuangel
The Flying Dutchmen wrote:
atreyuangel wrote:
meta faked? so it looks like a ghost but it flys like the chair?
are you being funny now, because its a pretty darn good joke..
LMAO
ya im jokin. read the tut : P

Posted: Mon May 22, 2006 1:28 pm
by T1xAnton
8) yay.

Posted: Mon May 22, 2006 1:33 pm
by The Flying Dutchmen
i suggest trying the patch.. the sounds on the gravthrone are awesome.. thats why the patch is 7mb compressed.. sound eat bytes

Posted: Mon May 22, 2006 1:39 pm
by gamefreak249
Sweeeeet.

Quick question about SLC, say I add chunks to the netgame equip., then place them around with BlueGuerilla, will this break SLC? Or in order to break SLC I have to import something like FRG?

Posted: Mon May 22, 2006 1:40 pm
by The Flying Dutchmen
injecting systemlink breaking tags *listen in tut* will break slc

Posted: Mon May 22, 2006 1:42 pm
by Snaku
xheadshotmastax wrote:read the tut :D
Heh. Yeah, that might be a good idea.
That's clever. It's a work-around. I love work-arounds.

Posted: Mon May 22, 2006 1:42 pm
by LuxuriousMeat
couldnt you not waste a tag and just duplicate a tag for it

Posted: Mon May 22, 2006 1:45 pm
by gamefreak249
The Flying Dutchmen wrote:injecting systemlink breaking tags *listen in tut* will break slc
So only injecting things will break it. Ok, got it.

Posted: Mon May 22, 2006 1:50 pm
by ScottyGEE
I wouldnt say 100% proper...This method creates holes doesnt it? Coz your changing reference to something but leaving the other one unreferenced (eg the banshee_gun.weap like in biohazard)
Well thats what I thought it does.

Posted: Mon May 22, 2006 2:11 pm
by kornkidcrazy
I love you.

Posted: Mon May 22, 2006 2:12 pm
by x088x
Though I'm not very crazy about meta swapping/faking (it seems sloppy to me), the tutorial is well put together. Good job.