Complete Tutorial on Modeling!!!
Posted: Sat Dec 03, 2005 4:00 pm
OK here we go.
-First before you do anything goto your desktop. Make a new folder and name it something like "my model".

(P.S. Sorry for my dirty ass desktop!)
-OK now open that folder you just made. Now make a new folder called "Maps".

-K now you can close the folder.
--Now fire up your FTP program and ftp to your halo2 Folder.
-Once there goto maps and then select these maps.
Mainmenu.map
Shared.map
single_player_shared.map
and the map you want to use for this mod.map(For this tut il use lockout)
-Once your done ftping those 4 maps, your maps folder that you made before should now look like this:

-OK now you can close the ftp program and open up DarkMatter.
-From here press File, Open map.
-Browse to your my model folder, then open maps.
-Now select lockout and press open.

-Now goto the MODE tag and then find the weapon you want to model. (For this tut I will use the Battle Rifle.)
-OK you will see two differant versions of the weapon. One will say:
objects\weapons\rifle\battle_rifle\battle_rifle
the other will say:
objects\weapons\rifle\battle_rifle\fp_battle_rifle\fp_battle_rifle
-Choose the one Without the FP. In other words choose
objects\weapons\rifle\battle_rifle\battle_rifle
-Now once you click on it a window should pop up that looks like this:

(If no window pops up then you have the wrong version of DarkMatter!!!
I used "Dark Matter alpha 1-1")
-OK now press "export"
-Find you folder called "my model", click on it and press OK. (DO NOT click on the maps folder you want this in the my model folder!)

-Now you can close DarkMatter.
-OK now to make shure you exported it to the right place your "My Model" folder should look like this:

-OK now open up MilkShape 3D.
-Once in MilkShape press file, import, Wavefront OBJ...

-Now goto My Model, battle_rifle.obj.
-Ok now pick the one with the highest number in it, and press open.

-OK now you can edit to your liking!!!
-But make shure that you don't make it any smaller! In order for it to work you must make the filesize bigger than the original!
-Once your done editing the model to your liking and made shure it has more Polygons than the original then you can save it.
-To do this goto file, export, Wavefront OBJ...
-Now name it new and put it in my model folder.

-Now you can close MilkShape if it asks to save your work you can say no.
-Now goto your My model folder and open it up.
-It should look like this:

-OK now here is probably the hardest part of the tut to explain!
-Open up battle_rifle.obj, and then press rename on battle_rifle.gun.base[0][0][0].obj
-Once the text it highlighted copy it then click somewere on the screen.
-Now go back to the new.obj and press rename on it.
-Now once the text is highlighted press paste.
-It should now look like this:

-OK now click on it and press copy. Now press paste 2 times.
-You should now have this:

Now open battle_rifle.obj again and now find
battle_rifle.gun.base[0][0][1].obj
-Press rename like before, copy the text, go back to one of the copies and press rename and then paste the new name.
-Then do the same for battle_rifle.gun.base[0][0][2].obj
-Now your My Model folder should look like this:

-OK now highlight the three new OBJ files you just made.
-Press copy.
-Now open battle_rifle.obj
-Now press paste.
-Now when it asked you if you want to replace say YES not yess to all!

-This way you know if they all replace. If it asks you three times then you did it right!
-FEWF
-Now that thats all done now you can close that folder compleatly.
-Now open up DarkMatter, and the map you used before.
-Now find that same mode tag you did before and click on it.
-Once the window pops up press inport.
-Now find the battle_rifle.obj folder and click on it then press ok.
-Now another window will pop up asking you to save a meta.

-Find your my model folder and once in there press make new folder.
-Name the new folder "Meta"

-Now open up the new meta folder and then press save.
-Now Without exiting the modelviewer, in darkmatter click, tools, add to map.
-Now find that meta folder you just made and press ok.
-Now you will see it is doing someitnhg just leave it untill its done:

-Now you can close Darkmatter.
-Now open up Insolence, and then the map we have been working on.
-Now goto the mod tag and find the new model.
-Now this is kinda hard cause its never in the same place lol!!!
-It will be in one of 3 places.
Place #1:
At the top of the model list, it will be called soemtihng like "a lovely bunobjects\weapons\rifle\battle_rifle\battle_rifle"
Place #2:
It will be right under the original "objects\weapons\rifle\battle_rifle\battle_rifle" with the same name! The one on the bottom is always the new one though!!!
Place #3:
At the bottom of the model list, named similer to the first one aka "a lovely bunobjects\weapons\rifle\battle_rifle\battle_rifle"
-OK once you have hunted down your new model right click it and press rename.
-If it had the lovely prat in it just get rid of it up to the object part.
-Now rename the last part to anything you want for EX:
objects\weapons\rifle\battle_rifle\new_gun
-Once renamed goto the HLMT tag
-Find the Battle Riffle
-Goto DEV mode then all dependancies
-Now change the dependancy of the mode to your new model, it will be at the very bottom of this list.

-Now fix the map signature and close insolence!
OK now your DONE the 3rd person model!!! YAY!!!!!!!
Now for the first person tut I will use the one from moddingtutorials.com
[quote]PART II FIRST PERSON MODELS
I
-First before you do anything goto your desktop. Make a new folder and name it something like "my model".

(P.S. Sorry for my dirty ass desktop!)
-OK now open that folder you just made. Now make a new folder called "Maps".

-K now you can close the folder.
--Now fire up your FTP program and ftp to your halo2 Folder.
-Once there goto maps and then select these maps.
Mainmenu.map
Shared.map
single_player_shared.map
and the map you want to use for this mod.map(For this tut il use lockout)
-Once your done ftping those 4 maps, your maps folder that you made before should now look like this:

-OK now you can close the ftp program and open up DarkMatter.
-From here press File, Open map.
-Browse to your my model folder, then open maps.
-Now select lockout and press open.

-Now goto the MODE tag and then find the weapon you want to model. (For this tut I will use the Battle Rifle.)
-OK you will see two differant versions of the weapon. One will say:
objects\weapons\rifle\battle_rifle\battle_rifle
the other will say:
objects\weapons\rifle\battle_rifle\fp_battle_rifle\fp_battle_rifle
-Choose the one Without the FP. In other words choose
objects\weapons\rifle\battle_rifle\battle_rifle
-Now once you click on it a window should pop up that looks like this:

(If no window pops up then you have the wrong version of DarkMatter!!!
I used "Dark Matter alpha 1-1")
-OK now press "export"
-Find you folder called "my model", click on it and press OK. (DO NOT click on the maps folder you want this in the my model folder!)

-Now you can close DarkMatter.
-OK now to make shure you exported it to the right place your "My Model" folder should look like this:

-OK now open up MilkShape 3D.
-Once in MilkShape press file, import, Wavefront OBJ...

-Now goto My Model, battle_rifle.obj.
-Ok now pick the one with the highest number in it, and press open.

-OK now you can edit to your liking!!!
-But make shure that you don't make it any smaller! In order for it to work you must make the filesize bigger than the original!
-Once your done editing the model to your liking and made shure it has more Polygons than the original then you can save it.
-To do this goto file, export, Wavefront OBJ...
-Now name it new and put it in my model folder.

-Now you can close MilkShape if it asks to save your work you can say no.
-Now goto your My model folder and open it up.
-It should look like this:

-OK now here is probably the hardest part of the tut to explain!
-Open up battle_rifle.obj, and then press rename on battle_rifle.gun.base[0][0][0].obj
-Once the text it highlighted copy it then click somewere on the screen.
-Now go back to the new.obj and press rename on it.
-Now once the text is highlighted press paste.
-It should now look like this:

-OK now click on it and press copy. Now press paste 2 times.
-You should now have this:

Now open battle_rifle.obj again and now find
battle_rifle.gun.base[0][0][1].obj
-Press rename like before, copy the text, go back to one of the copies and press rename and then paste the new name.
-Then do the same for battle_rifle.gun.base[0][0][2].obj
-Now your My Model folder should look like this:

-OK now highlight the three new OBJ files you just made.
-Press copy.
-Now open battle_rifle.obj
-Now press paste.
-Now when it asked you if you want to replace say YES not yess to all!

-This way you know if they all replace. If it asks you three times then you did it right!
-FEWF
-Now that thats all done now you can close that folder compleatly.
-Now open up DarkMatter, and the map you used before.
-Now find that same mode tag you did before and click on it.
-Once the window pops up press inport.
-Now find the battle_rifle.obj folder and click on it then press ok.
-Now another window will pop up asking you to save a meta.

-Find your my model folder and once in there press make new folder.
-Name the new folder "Meta"

-Now open up the new meta folder and then press save.
-Now Without exiting the modelviewer, in darkmatter click, tools, add to map.
-Now find that meta folder you just made and press ok.
-Now you will see it is doing someitnhg just leave it untill its done:

-Now you can close Darkmatter.
-Now open up Insolence, and then the map we have been working on.
-Now goto the mod tag and find the new model.
-Now this is kinda hard cause its never in the same place lol!!!
-It will be in one of 3 places.
Place #1:
At the top of the model list, it will be called soemtihng like "a lovely bunobjects\weapons\rifle\battle_rifle\battle_rifle"
Place #2:
It will be right under the original "objects\weapons\rifle\battle_rifle\battle_rifle" with the same name! The one on the bottom is always the new one though!!!
Place #3:
At the bottom of the model list, named similer to the first one aka "a lovely bunobjects\weapons\rifle\battle_rifle\battle_rifle"
-OK once you have hunted down your new model right click it and press rename.
-If it had the lovely prat in it just get rid of it up to the object part.
-Now rename the last part to anything you want for EX:
objects\weapons\rifle\battle_rifle\new_gun
-Once renamed goto the HLMT tag
-Find the Battle Riffle
-Goto DEV mode then all dependancies
-Now change the dependancy of the mode to your new model, it will be at the very bottom of this list.

-Now fix the map signature and close insolence!
OK now your DONE the 3rd person model!!! YAY!!!!!!!
Now for the first person tut I will use the one from moddingtutorials.com
[quote]PART II FIRST PERSON MODELS
I