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[TUT]New model injecting tutorial
Posted: Sat Sep 24, 2005 10:19 am
by Tabasco_Sauce
I made a new tut for injecting models because in my opinion, the other one was confusing and i eventually had to figure it out myself. This tut is easier to understand (i hope), and it includes how to do fp models.
-edit- ok the part i said about the model having to be the same size or bigger than the orginal for the fp models isnt true, i guess i just got unlucky a few times
also...JOIN TEAM AFROCHALUPA!!! go here:
http://www.afrochalupa.com/forum/index.php?
Posted: Sat Sep 24, 2005 10:40 am
by Tom
good idea, the other two did have some very cinfusing parts
Posted: Sat Sep 24, 2005 11:20 am
by GametagAeonFlux
Posted: Sat Sep 24, 2005 12:03 pm
by Tural
Paint = Huge NO.
Posted: Sat Sep 24, 2005 12:17 pm
by dec1234
Well it seems both tutorials are great but i no how to do the fp models and save alot of time:
after injecting the new model dont try an inject another model.
all you have to do while still in insolence sfter renaming the new BR and swapping the dependicy in th hlmt tag, you shold go to the weapons tag and click edit mode or dev mode or sumin and there you should see 3 need things :
FP Models
Predicted Resorce
another Predicted Resorce
Then open the first Predicted Resorce and click dependencies and swap the mode of the original to the new one,
then do the same to the other Predicted Resorce and in that tag swap the fp model of the new one u injected,
then do the same in the FP Models section for Masterchief and the Elite.
thus tutorial bit here is mainly for someone to write it up cos its alot quicker

Posted: Sat Sep 24, 2005 5:37 pm
by erb2011
i've tried all of the tutorials and every thime it freezes when i start the game... help me
Posted: Mon Sep 26, 2005 4:33 am
by Spammy
Which are you trying to inject and over what? A little more of what you are trying to do would go a long way in helping us help you.
Posted: Mon Sep 26, 2005 7:36 am
by TheTyckoMan
nice to see people actually using the programs and giving out tutorials

Posted: Mon Sep 26, 2005 10:59 am
by Motokid600
I cant open the TUT, it gives me soem kind of," Could Not Load Graphics Filter." Crap or something

Posted: Mon Sep 26, 2005 11:03 am
by Arby77
Does anyone actually have a tut that tells us how to inject a model thats been made and exported from 3ds max bc i hate milkshape.
Posted: Mon Sep 26, 2005 11:35 am
by Tural
Arby77 wrote:Does anyone actually have a tut that tells us how to inject a model thats been made and exported from 3ds max bc i hate milkshape.
Heres how I do it:
Make in 3ds
Export as a .3ds file
Import that .3ds into Milkshape
Export from Milkshape as a .obj
Inject with Dark Matter
Posted: Mon Sep 26, 2005 11:49 am
by dec1234
Nice and qwik tut there

Posted: Mon Sep 26, 2005 12:07 pm
by Tural
dec1234 wrote:Nice and qwik tut there

It gets the job done =p
Posted: Mon Sep 26, 2005 12:16 pm
by TheTyckoMan
sometimes the small tutorials are the best.......
Posted: Mon Sep 26, 2005 1:17 pm
by dec1234
hell yeah

Posted: Mon Sep 26, 2005 1:28 pm
by BeastlyHands
has anyone gotten the models to import into 3ds max 7?
Posted: Mon Sep 26, 2005 1:33 pm
by Tural
BeastlyHands wrote:has anyone gotten the models to import into 3ds max 7?
No, they wont.
A) Import them to Milkshape and export them as a new file, then import that file into 3ds
-or-
B) Google search for 'Deep Exploration Trial' - its a converter program.
Posted: Mon Sep 26, 2005 2:00 pm
by looknbarrel
thetyckoman wrote:nice to see people actually using the programs and giving out tutorials

Yea how many tutorials have been released to date

Honestly there isnt much of a point of injecting models
now because you can only do one with a working ppf until poke releases a newer build which he shouldnt release here because people are gonna get it deleted again

and to get a working fp model and 3p model for a weapon just use the injected fp model for the 3p model and its as simple as that
Posted: Mon Sep 26, 2005 2:02 pm
by looknbarrel
BeastlyHands wrote:has anyone gotten the models to import into 3ds max 7?
Yea DoorM4n has and he explained it. All you have to do I think is uncheck all the unneeded things that are checked and it should import fine
Posted: Mon Sep 26, 2005 2:23 pm
by TheTyckoMan
looknbarrel wrote:which he shouldnt release here because people are gonna get it deleted again
poke had it deleted because people really pissed him offf on #halomods..........