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				Max to .Obj exporter and .obj to .max importer :D
				Posted: Sun Feb 22, 2004 3:58 am
				by d3f
				
 found the obj to max on  
http://maxplugins.de/

 found the max to obj on 
http://max3d.3dluvr.com/
UPDATE:
links for 3dsmax 5 and 6 (thanks to Sam2)
---------------------- 3dsmax 5 ------------------------
http://www.habware.at/max4/obj2max4.zip
http://www.habware.at/max4/max2obj4.zip
---------------------- 3dsmax 6 ------------------------
http://www.habware.at/max6/Obj2Max6.zip
http://www.habware.at/max6/Max2Obj6.zip
d3f
 
			
					
				
				Posted: Sun Feb 22, 2004 7:22 am
				by [RI]DrDeath
				um dude what do these do?
			 
			
					
				
				Posted: Sun Feb 22, 2004 7:25 am
				by Demonic Spartan
				Plugins for importing/exporting models into .max applications I believe.
			 
			
					
				
				Posted: Fri Mar 05, 2004 12:15 pm
				by VoiDeD
				these are max scripts for gmax for converting *i think* max scenes to .obj models. and a script for importing .obj into gmax.
			 
			
					
				
				Posted: Fri Mar 05, 2004 1:28 pm
				by 05H3T5KY
				Thanx man! I've been looking for a GMAX to .obj script...couldn't find one. Now I can edit my models with GMAX instead of downloading crappy milkshape to only be able to use it for 30 days.  

 
			
					
				
				Posted: Sat Mar 06, 2004 7:01 pm
				by sesmm123
				does this change map files to ppf
			 
			
					
				
				Posted: Sun Mar 07, 2004 1:17 pm
				by 100Gunner
				no, it changes .max to .obj and .obj to .max, not something to .ppf, read first before posting, and i dont think it works for gmax
			 
			
					
				
				Posted: Sun Mar 07, 2004 3:29 pm
				by VoiDeD
				yeah, the max to obj dont work.
wanna know why? cause its 3d max to wavefront -__-
			 
			
					
				
				Posted: Tue Mar 09, 2004 12:01 pm
				by (V)ofomonkey420
				THANK YPU SOOOOOOO MUCH!!!
			 
			
					
				
				Posted: Tue Mar 09, 2004 1:37 pm
				by Greed
				Thanks
			 
			
					
				
				Posted: Fri Mar 12, 2004 2:18 am
				by Newc
				So how do you extract the models from Halo PC to begin with?
Newc
			 
			
					
				
				Posted: Fri Mar 12, 2004 2:32 am
				by Newc
				Never mind - I'm a 'tard 

 
			
					
				
				Posted: Mon Mar 22, 2004 2:28 am
				by DXR-HyBriD
				how do you add it on gmax?
			 
			
					
				
				Posted: Tue Mar 23, 2004 2:25 am
				by Dead XXX Matt
				were do we get 3ds max??? Ive been looking for it my life (i lied) but really, were can I get 3ds max?
			 
			
					
				
				Posted: Tue Mar 23, 2004 10:07 am
				by virus32
				Dead XXX Matt wrote:were do we get 3ds max??? Ive been looking for it my life (i lied) but really, were can I get 3ds max?
3ds max is a PROFESSIONNAL PROGRAM,
his price is in thousands of $,
so give up,
gmax is a lot like 3ds max4 but look like 3ds max5
and work like 3ds max6
i'v got 3ds max: 4 , 5 , 5.1 , and 6! 
 
 
but i can't put my moddels in the map,
someone know how to do with this?
 

 <<<3ds max6 is great but looks too much like the 5.1>>> 

 
			
					
				
				Posted: Wed Mar 24, 2004 10:26 pm
				by 11691
				My extracted objects don't appear when I reinsert them in 3ds Max, and gives me an error in HMT.
Maybe I should register Milkshape.
			 
			
					
				
				Posted: Wed Apr 14, 2004 2:22 am
				by XBOX War3z
				for gmax download
http://www.gmaxsupport.com/downloads/GMAXImport.ms
to import wavefront obj files in gmax 

 
			
					
				
				Posted: Sat Apr 24, 2004 2:44 pm
				by [N]destroyer
				where do u put the gmax importer
			 
			
					
				
				Posted: Sat Apr 24, 2004 4:00 pm
				by KOOKYKuwala
				How do you get the things to work?
			 
			
					
				
				Posted: Sun Apr 25, 2004 3:33 am
				by supernova
				(WB)ghost wrote:How do you get the things to work?
what do you do with them to get them to work 
