Utilities you will need to mod halo. No warez.
[files]Phenomena
Posts: 494 Joined: Sat Mar 13, 2004 5:43 pm
Post
by [files]Phenomena » Sat Mar 19, 2005 10:38 pm
This is my latest plugin, for the vehicle tag, dont ask me what anything does, because im not quite sure yet >_< if some people wont be all nice to me and play around with some of the features and tell me if they work, thatd be great
If my theory is correct (which it probably isnt cause im exhausted
) then this plugin SHOULD be able to make it so marines can drive hogs, cause theres alot of AI crap. SCREENIES!!
DOWNLOAD
Attachments
vehi2.JPG (27.8 KiB) Viewed 8606 times
vehi1.JPG (48.23 KiB) Viewed 8606 times
Last edited by
[files]Phenomena on Thu Apr 14, 2005 4:20 pm, edited 3 times in total.
explosive...nuke
Posts: 2 Joined: Tue Oct 05, 2004 4:17 pm
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by explosive...nuke » Sat Mar 19, 2005 10:47 pm
If it allows it to do that then will it also allow you to let you drive vehicles such as a pelican, insted of replacing Pelican-driver with W-driver?
[files]Phenomena
Posts: 494 Joined: Sat Mar 13, 2004 5:43 pm
Post
by [files]Phenomena » Sat Mar 19, 2005 10:50 pm
no you cant do that with pc, atleast not with HMT... if my program skills were better id reprogram hmt to do stuff like that....
explosive...nuke
Posts: 2 Joined: Tue Oct 05, 2004 4:17 pm
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by explosive...nuke » Sat Mar 19, 2005 10:51 pm
There really is no need to re-program, just make a plugin which allows this feature.
[files]Phenomena
Posts: 494 Joined: Sat Mar 13, 2004 5:43 pm
Post
by [files]Phenomena » Sat Mar 19, 2005 10:53 pm
you cant, you would HAVE to reprogram hmt to add reflexives, adding reflexives is just adding a single offset, itll actually increase the tag size =\
MasterNeoChief
Posts: 2431 Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands
Post
by MasterNeoChief » Sun Mar 20, 2005 2:43 am
Phenom, you're my personal GOD RIGHT NOW!!!
Edit: Wait, there are some big errors in there... I'll show them later on.
nR`Shadow
Posts: 208 Joined: Thu Feb 10, 2005 9:26 am
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by nR`Shadow » Sun Mar 20, 2005 4:43 am
cant you upload it on a different site that one
you need to have to registered tsss
the one who left this F*** place
shadowkhas
Posts: 5423 Joined: Wed Jun 23, 2004 8:00 am
Location: Salt Lake City, Utah
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by shadowkhas » Sun Mar 20, 2005 4:44 am
Kills Rider on Terminal Velocity?! R0X!!!!
(7:15:27 PM) Xenon7: I BRUK THE FIRST PAGE OMGOMGOMG RONALD REGAN
MasterNeoChief
Posts: 2431 Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands
Post
by MasterNeoChief » Sun Mar 20, 2005 5:55 am
Anyway, Phenomena:
The whole bottom part where it says the seats and stuff doesn't work. Gives errors. It names every seat the same, even though it's not in game. That's the main error that I can find
nR`Shadow
Posts: 208 Joined: Thu Feb 10, 2005 9:26 am
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by nR`Shadow » Sun Mar 20, 2005 6:12 am
yeah same
the one who left this F*** place
destroyer
Posts: 214 Joined: Sat Jun 12, 2004 11:44 pm
Location: All Your Base Are Belong To Us
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by destroyer » Sun Mar 20, 2005 7:27 am
could u make a.i dribve like a warthog with this?
ExileLord
Posts: 1118 Joined: Fri Sep 10, 2004 11:06 am
Location: Bourbonnais, Illinois
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by ExileLord » Sun Mar 20, 2005 7:48 am
w00t. I'll take a look into hacking his plugins to fix whats wrong if i can
Mr Potter
Posts: 5 Joined: Sat Jan 15, 2005 7:55 am
Location: Arizona
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by Mr Potter » Sun Mar 20, 2005 8:11 am
how do you guys make plugins for HMT and such, i was planning to make some plugins of my own but i don't know how.
Σ
MasterNeoChief
Posts: 2431 Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands
Post
by MasterNeoChief » Sun Mar 20, 2005 8:43 am
destroyer wrote: could u make a.i dribve like a warthog with this?
Probably. I'm still trying to find out. If I do, I'll send you a PM (Don't want everyone to know
)
ExileLord
Posts: 1118 Joined: Fri Sep 10, 2004 11:06 am
Location: Bourbonnais, Illinois
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by ExileLord » Sun Mar 20, 2005 8:43 am
The only way I know of is xml editing which is what the plugins are.
4601 GT
Posts: 252 Joined: Mon Oct 18, 2004 3:52 pm
Location: Missouri
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by 4601 GT » Sun Mar 20, 2005 9:45 am
L33T wrote: Another amazing plugin by Phenomena.
ditto
[files]Phenomena
Posts: 494 Joined: Sat Mar 13, 2004 5:43 pm
Post
by [files]Phenomena » Sun Mar 20, 2005 10:12 am
heheh thanks
and i knew there would be problems with something >_> i made this las tnight at 1 in the moringin so i was tired
I'll try and fix the errors and then ill post the code you can just copy and paste it and resave, that way you dont have to redownload
okay heres the fixed code, just open the vehi plugin in notepad and copy this code over everything else
Code: Select all
<plugin>
<tag>vehi</tag>
<struct>
<name>Main</name>
<size>2310</size>
<value>
<type>reflexive</type>
<offset>0x2E4</offset>
<name>Seat</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x2F0</offset>
<name>Flags</name>
<bitmask>
<bit> 32 </bit>
<name>Speed Wakes Physics</name>
</bitmask>
<bitmask>
<bit> 31 </bit>
<name>Turn Wakes Physics</name>
</bitmask>
<bitmask>
<bit> 30 </bit>
<name>Driver Power Wakes Physics</name>
</bitmask>
<bitmask>
<bit> 29 </bit>
<name>Gunner Power Wakes Physics</name>
</bitmask>
<bitmask>
<bit> 28 </bit>
<name>Control Opposite Speed Set Brak</name>
</bitmask>
<bitmask>
<bit> 27 </bit>
<name>Slide Wakes Physics</name>
</bitmask>
<bitmask>
<bit> 26 </bit>
<name>Kills Rider at Terminal Velocity</name>
</bitmask>
<bitmask>
<bit> 25 </bit>
<name>Causes Collision Damage</name>
</bitmask>
<bitmask>
<bit> 24 </bit>
<name>AI Weapon Cannot Rotate</name>
</bitmask>
<bitmask>
<bit> 23 </bit>
<name>AI Does not Require Driver</name>
</bitmask>
<bitmask>
<bit> 22 </bit>
<name>AI Unused</name>
</bitmask>
<bitmask>
<bit> 21 </bit>
<name>AI Driver Enabled</name>
</bitmask>
<bitmask>
<bit> 20 </bit>
<name>AI Driver Flying</name>
</bitmask>
<bitmask>
<bit> 19 </bit>
<name>AI Driver Can Side-Step</name>
</bitmask>
<bitmask>
<bit> 18 </bit>
<name>AI Driver Hovering</name>
</bitmask>
</value>
<value>
<type>id16</type>
<offset>0x2F4</offset>
<name>Type</name>
<option>
<value>00</value>
<name>Human Tank</name>
</option>
<option>
<value>01</value>
<name>Human Jeep</name>
</option>
<option>
<value>02</value>
<name>Human Boat</name>
</option>
<option>
<value>03</value>
<name>Human Plane</name>
</option>
<option>
<value>04</value>
<name>Alien Scout</name>
</option>
<option>
<value>05</value>
<name>Alien Fighter</name>
</option>
<option>
<value>06</value>
<name>Turret</name>
</option>
</value>
<value>
<type>float</type>
<offset>0x2F8</offset>
<name>Max Forward Speed</name>
</value>
<value>
<type>float</type>
<offset>0x2FC</offset>
<name>Max Reverse Speed</name>
</value>
<value>
<type>float</type>
<offset>0x300</offset>
<name>Speed Acceleration</name>
</value>
<value>
<type>float</type>
<offset>0x304</offset>
<name>Speed Deceleration</name>
</value>
<value>
<type>float</type>
<offset>0x308</offset>
<name>Max Left Turn</name>
</value>
<value>
<type>float</type>
<offset>0x30C</offset>
<name>Max Right Turn (negative)</name>
</value>
<value>
<type>float</type>
<offset>0x310</offset>
<name>Wheel Circumferance</name>
</value>
<value>
<type>float</type>
<offset>0x314</offset>
<name>Turn Rate</name>
</value>
<value>
<type>float</type>
<offset>0x318</offset>
<name>Blur Speed</name>
</value>
<value>
<type>float</type>
<offset>0x330</offset>
<name>Max Left Slide</name>
</value>
<value>
<type>float</type>
<offset>0x334</offset>
<name>Max Right Slide</name>
</value>
<value>
<type>float</type>
<offset>0x338</offset>
<name>Slide Acceleration</name>
</value>
<value>
<type>float</type>
<offset>0x33C</offset>
<name>Deceleration</name>
</value>
<value>
<type>float</type>
<offset>0x340</offset>
<name>Min Flipping Angular Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x344</offset>
<name>Max Flipping Angular Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x348</offset>
<name>Fixed Gun Yaw</name>
</value>
<value>
<type>float</type>
<offset>0x34C</offset>
<name>Fixed Gun Pitch</name>
</value>
<value>
<type>float</type>
<offset>0x350</offset>
<name>AI Sideslip Distance</name>
</value>
<value>
<type>float</type>
<offset>0x354</offset>
<name>AI Destination Radius</name>
</value>
<value>
<type>float</type>
<offset>0x358</offset>
<name>AI Avoidance Distance</name>
</value>
<value>
<type>float</type>
<offset>0x35C</offset>
<name>AI Pathfinding Radius</name>
</value>
<value>
<type>float</type>
<offset>0x360</offset>
<name>AI Charge Repeat Timeout</name>
</value>
<value>
<type>float</type>
<offset>0x364</offset>
<name>AI Strafing Abort Range</name>
</value>
<value>
<type>float</type>
<offset>0x36C</offset>
<name>AI Oversteering Bounds - To</name>
</value>
<value>
<type>float</type>
<offset>0x370</offset>
<name>AI Steering Maximum</name>
</value>
<value>
<type>float</type>
<offset>0x374</offset>
<name>AI Throttle Maximum</name>
</value>
<value>
<type>float</type>
<offset>0x378</offset>
<name>AI Move Postion Time</name>
</value>
</struct>
<struct>
<name>Seat</name>
<size>284</size>
<value>
<type>bitmask32</type>
<offset>0x00</offset>
<name>Flags</name>
<bitmask>
<bit> 32 </bit>
<name>Invisible</name>
</bitmask>
<bitmask>
<bit> 31 </bit>
<name>Locked</name>
</bitmask>
<bitmask>
<bit> 30 </bit>
<name>Driverr</name>
</bitmask>
<bitmask>
<bit> 29 </bit>
<name>Gunner</name>
</bitmask>
<bitmask>
<bit> 28 </bit>
<name>Thrid Person Camera</name>
</bitmask>
<bitmask>
<bit> 27 </bit>
<name>Allows Weapons</name>
</bitmask>
<bitmask>
<bit> 26 </bit>
<name>Thrid Person on Enter</name>
</bitmask>
<bitmask>
<bit> 23 </bit>
<name>Not Calid Without Drvier</name>
</bitmask>
<bitmask>
<bit> 22 </bit>
<name>Allow AI Noncombatants</name>
</bitmask>
</value>
<value>
<type>string32</type>
<offset>0x04</offset>
<name>Marker Name</name>
</value>
</struct>
</plugin>
and resave
it SHOULD in theory allow ai drving warthogs but im not sure
Last edited by
[files]Phenomena on Sun Mar 20, 2005 10:21 am, edited 1 time in total.
MasterNeoChief
Posts: 2431 Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands
Post
by MasterNeoChief » Sun Mar 20, 2005 10:14 am
Also, Phenom, I really don't think we should forrce people into joining our site.
It's bad Karma! Plus, people will start less liking us...