Now it's my turn.
First off: I have had a long history with video games. At the age of two (You didn't read that wrong, I was two), my dad introduced me to a game called Marathon. Some of you know Marathon, the game that Bungie made before Halo. It's abso-fucking-lutely amazing. The second game had about thirty or so levels, all were extremely fun. The third game brought about Forge, Halo 3's map editor's namesake. It allowed you to create your own maps, multiplayer or single player. You were allowed to create your own campaign. I advise you to
check it out.
Anyways, after many years of playing pretty much only Marathon, I went to a friend's house where he was playing a game on his PC called Halo. It was love at first site, and the rest is history.
I don't see anything wrong with today's video games. Achievements are extra attractions and take barely any effort to make, and I wouldn't have read the terminals on Legendary if it weren't for the achievements. Halo has a very in-depth story building on a basic, but working idea.
Cortana wrote:Not a very original plan, but we know it'll work.
Nothing is wrong with Halo's story. Everything has a basic story when you break it down. Look how shitty everything is when you do so:
Mario: You jump on guys to save a princess.
Marathon: You are a super-soldier stopping aliens from enslaving the human race.
Halo: You are a super-soldier stopping aliens from destroying the human race.
Doom: You try to stay alive while killing zombies.
Good job at oversimplifying everything. Have you ever thought a super-specific storyline could be bad?
Jean-Luc wrote:In all honesty, this behavior is beyond disgrace, it is a sacrilige to those who play games for the right reason…to enjoy them and to enjoy it with others.
Shut up and stop being melodramatic. I know they're annoying, but look at it in perspective. If anything, they're funny. I laugh whenever a kid comes into my game and starts screaming "HEY NIGGER IMMA KICK YOUR ASS YOU FUCKING SUCK AT HALO SUCK ON MY
NEEDLE* MOTHER-FUCKER."
I mean, they're sad. Laugh at their failure.
On bosses: Who cares? In my opinion, they're cheesy and they break the flow of the game. Ones that are "bosses" but are in numbers (as in you see them several times throughout the game [IE scarabs, chieftans]) are fun but not one-time-only-new-spin bosses that just break flow for me.
Halo's 30 seconds of fun over and over again perfectly characterize it. In a good way. Long fights can be fun when used sparingly (Again, Chieftans, scarabs, or the times you survive and deploy a bubble shield in multiplayer), but if overused, they make you weary and annoyed. Call me a mindless sympathizer, but I like Halo the way it is and I don't like most other fighting games (Gears of War did not do it for me. Call of Duty 4's single player sucked ass, but it's multiplayer was pretty fun) because they don't follow that. A lot of games give you drawn out, ten minute battles and I just can't stand them. I like to clear an area and move on, not fight infinitely spawning enemies until I make a rambo-charge.
I just think people need to stop complaining about how everything is so bad. If it was like it was like it was in the 90's, you'd be complaining about something else.
Also, Halo 3 had bad graphics blah blah blah no.
*A kid said that to me once. o_O
tl;dr: I am right and you are wrong. Shut up.
kibito87 wrote:Who wouldn't want extra content though? Are you saying you would rather have achievements rather than more to the game? It may take overall more effort, time, resources, etc. but using what you would have on the achievements could be put towards making the game content more worthwhile?
Good job at missing the point completely. What Tural's saying is that if a company is in a time-frame for finishing a game, they can add achievements in no time.