The Evolution of Video Games

Discuss whatever you want about video games and gaming in general. Be nice though.. fanboys will get a swift kick in the nuts.
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Tural




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Re: The Evolution of Video Games

Post by Tural »

kibito87 wrote:But if that's the case, my argument would be, why if developers have time enough to make this achievements couldn't they just use this time, effort, and resources to just enhance the gameplay, visuals, unlockables, etc.
Well, to be argumentative, I would say because it's a few lines of code to add an achievement, and thousands for your suggestions. But more to the point, some developers make good games, but you can't always expect the player to go explore every area in the game, do all of the side things and whatnot on their own. Sometimes you can go through a game and not know that you've missed quite a bit of side content, if you have an open world. Achievements give people a reason to go back and experience more of the game that what they did the first time.

Also, I'm not disputing gamerscore, as that is pointless, I'm disputing your first claim about the achievement system.
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Re: The Evolution of Video Games

Post by kibito87 »

Tural wrote:Well, to be argumentative, I would say because it's a few lines of code to add an achievement, and thousands for your suggestions. But more to the point, some developers make good games, but you can't always expect the player to go explore every area in the game, do all of the side things and whatnot on their own. Sometimes you can go through a game and not know that you've missed quite a bit of side content, if you have an open world. Achievements give people a reason to go back and experience more of the game that what they did the first time.

Also, I'm not disputing gamerscore, as that is pointless, I'm disputing your first claim about the achievement system.
Tural wrote:Achievements give people a reason to go back and experience more of the game that what they did the first time.
Wouldn't that be the same concept when applied with the secret areas, unlockables, and whatever else could come to someones mind? Which may have been missed the first time through?
Tural wrote:Well, to be argumentative, I would say because it's a few lines of code to add an achievement, and thousands for your suggestions.
Who wouldn't want extra content though? Are you saying you would rather have achievements rather than more to the game? It may take overall more effort, time, resources, etc. but using what you would have on the achievements could be put towards making the game content more worthwhile?
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Post by Anetheon »

I agree with you completely Jean.

What I would like to see in games today is longevity.....
I can burn through a whole game in a matter of hours :(
recent victim Fable 2 good game but incredibly way to short
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Post by SuperCommando »

I miss when games where fun too, there are very few games today that are really fun to play. Don't forget Duke Nukem 3D tho' still the best game in my opinon, still playing since it came out in 96' That game is a blast!!
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Post by [IA]Paul »

Now it's my turn.

First off: I have had a long history with video games. At the age of two (You didn't read that wrong, I was two), my dad introduced me to a game called Marathon. Some of you know Marathon, the game that Bungie made before Halo. It's abso-fucking-lutely amazing. The second game had about thirty or so levels, all were extremely fun. The third game brought about Forge, Halo 3's map editor's namesake. It allowed you to create your own maps, multiplayer or single player. You were allowed to create your own campaign. I advise you to check it out.

Anyways, after many years of playing pretty much only Marathon, I went to a friend's house where he was playing a game on his PC called Halo. It was love at first site, and the rest is history.

I don't see anything wrong with today's video games. Achievements are extra attractions and take barely any effort to make, and I wouldn't have read the terminals on Legendary if it weren't for the achievements. Halo has a very in-depth story building on a basic, but working idea.
Cortana wrote:Not a very original plan, but we know it'll work.
Nothing is wrong with Halo's story. Everything has a basic story when you break it down. Look how shitty everything is when you do so:

Mario: You jump on guys to save a princess.

Marathon: You are a super-soldier stopping aliens from enslaving the human race.

Halo: You are a super-soldier stopping aliens from destroying the human race.

Doom: You try to stay alive while killing zombies.


Good job at oversimplifying everything. Have you ever thought a super-specific storyline could be bad?
Jean-Luc wrote:In all honesty, this behavior is beyond disgrace, it is a sacrilige to those who play games for the right reason…to enjoy them and to enjoy it with others.
Shut up and stop being melodramatic. I know they're annoying, but look at it in perspective. If anything, they're funny. I laugh whenever a kid comes into my game and starts screaming "HEY NIGGER IMMA KICK YOUR ASS YOU FUCKING SUCK AT HALO SUCK ON MY NEEDLE* MOTHER-FUCKER."

I mean, they're sad. Laugh at their failure.

On bosses: Who cares? In my opinion, they're cheesy and they break the flow of the game. Ones that are "bosses" but are in numbers (as in you see them several times throughout the game [IE scarabs, chieftans]) are fun but not one-time-only-new-spin bosses that just break flow for me.

Halo's 30 seconds of fun over and over again perfectly characterize it. In a good way. Long fights can be fun when used sparingly (Again, Chieftans, scarabs, or the times you survive and deploy a bubble shield in multiplayer), but if overused, they make you weary and annoyed. Call me a mindless sympathizer, but I like Halo the way it is and I don't like most other fighting games (Gears of War did not do it for me. Call of Duty 4's single player sucked ass, but it's multiplayer was pretty fun) because they don't follow that. A lot of games give you drawn out, ten minute battles and I just can't stand them. I like to clear an area and move on, not fight infinitely spawning enemies until I make a rambo-charge.

I just think people need to stop complaining about how everything is so bad. If it was like it was like it was in the 90's, you'd be complaining about something else.

Also, Halo 3 had bad graphics blah blah blah no.

*A kid said that to me once. o_O

tl;dr: I am right and you are wrong. Shut up.
kibito87 wrote:Who wouldn't want extra content though? Are you saying you would rather have achievements rather than more to the game? It may take overall more effort, time, resources, etc. but using what you would have on the achievements could be put towards making the game content more worthwhile?
Good job at missing the point completely. What Tural's saying is that if a company is in a time-frame for finishing a game, they can add achievements in no time.
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Post by OwnZ joO »

The bad kind of achievements are like levels in halo multiplayer, without that there really wouldn't have been cheating. At the same time though it might be difficult to find good games using bungie's system without it. They could have a difficulty search option or something though.
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Post by guysullavin »

he does have a point, there would be less cheating if there weren't online achievements.
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Post by Yodel »

The first game I ever played was "SkiFree", on the old Windows '98 computer we had, but I couldn't complete it because I would run out of the room whenever the Bigfoot tried to eat me.

My parents, being the anti-violence liberals that they are, would not let me own a first person shooting game. I can't remember the first shooter I ever played, but an early one was Halo: CE. The first shooter that I ever owned was "Delta Force: Black Hawk Down", which I used to play on a terrible old Toshiba laptop that we had until the bottom literally fell off. I loved that game; I could spend hours shooting crocodiles with a pistol. I still love it now, even though the gameplay was unexciting and mediocre. I even bought another copy for the PS2.

The helicopter assault on the hotel from operation Irene is still my most memorable moment in any video game. IRENE! IRENE!

The first Bungie game I ever owned was Halo: CE for the Mac, though I had been playing the trial version since early 2005.
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Post by guysullavin »

Yodel wrote:The first game I ever played was "SkiFree", on the old Windows '98 computer we had, but I couldn't complete it because I would run out of the room whenever the Bigfoot tried to eat me.
lol wut? :lol: :?
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Post by Tural »

Dude I fucking loved that game.
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Post by Eaton »

:shock: I remember that game! :D

I used to play that all the time, but I could never remember the name of it...

I always tried to get past the monster that ate you at the end. :lol:
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Post by bcnipod »

Personally, I do think we have come a long way from SimAnt being the bleeding edge of cutting edge gaming. Take a game like Halo 3 in comparison for example
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Post by kibito87 »

[IA]Paul wrote:Good job at missing the point completely. What Tural's saying is that if a company is in a time-frame for finishing a game, they can add achievements in no time.
Oh my gosh. You are right. Thankfully you clarified what HE meant by that for me. I don't suppose he could have displayed to me what he truly meant if I got it wrong. No, that's ok. We have rude kids like you to do that. Next time, try to be respectful instead of looking like a jerk. It doesn't make you very credible when your argument is used clearly to put the other person down.

If you have more words to speak of this. Go ahead and send a PM to me. I'll be glad to reply but let's leave this thread alone. :roll:
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Post by DRL333 »

I'm starting to hate Xbox Live, with all the different memberships and crap, it's like some kind of club.
Valve > Bungie
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Post by Tural »

All two?
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Post by DRL333 »

Lol, I assumed that there were more.
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Post by guysullavin »

DRL333 wrote:Lol, I assumed that there were more.
/facepalm

do your research before you complain
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Post by DRL333 »

guysullavin wrote:
DRL333 wrote:Lol, I assumed that there were more.
/facepalm

do your research before you complain
99% grumpy people don't do that :P
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Post by Jean-Luc »

[IA]Paul wrote:
Jean-Luc wrote:In all honesty, this behavior is beyond disgrace, it is a sacrilige to those who play games for the right reason…to enjoy them and to enjoy it with others.
Shut up and stop being melodramatic. I know they're annoying, but look at it in perspective. If anything, they're funny. I laugh whenever a kid comes into my game and starts screaming "HEY *** IMMA KICK YOUR ASS YOU *** SUCK AT HALO SUCK ON MY NEEDLE* MOTHER-***."

I mean, they're sad. Laugh at their failure.
So I guess because I have a conflicting opinion on this matter that I'm being melodramatic. Alright. Doesn't anyone here realize that everything I said was just an opinion, not a forcing of my views on anyone else?

Anyways, I do believe you missed the point of what I was saying. What I was talking about with that was the fact that I can't remember having these inexperienced-talk-**** kids playing online games when we had the 90s games of Doom II, Half-Life, Marathon, etc.
Last edited by Jean-Luc on Mon Nov 10, 2008 8:45 am, edited 1 time in total.
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Post by Danke »

Jean-Luc wrote:Anyways, I do believe you missed the point of what I was saying. What I was talking about with that was the fact that I can't remember having these inexperienced-talk-**** kids playing online games when we had the 90s games of Doom II, Half-Life, Counterstrike, Marathon, etc.
WHAT?

PS WHEN I WAS IN THE WOMB I INVENTED VIDEO GAMES, EVERYBODY. I AM SO COOL.

EDIT3: As for achievements, I like unlocking things more than doing something that will only give me gamerscore points or whatever you call them. I don't see any harm though. It's kind of like DK coins in DKC2. Plus it's nice to have a point where you can pretty much say you've "finished" a game, especially with much larger games nowadays.
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