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AI Episodes

Posted: Sun Jan 14, 2007 9:35 am
by Trulife8342
Well im sure people remember The Ai episodes I did way back in 05 I think, Well since AI in MP is done (zones will be fixed soon), I thought I should go back to make AI mods, but I want to know what the community has to say aobut it, do you guys think I should make Ai episodes OR, Just completly redo the campaign? tell me what you guys liked and didnt like and ill try to do my best to sexy-fy the AI in Halo 2, both projects will take a good 3 months though.

Posted: Sun Jan 14, 2007 9:37 am
by Munsie
I think I remember reading about that. It would be kind of cool. Unless... *Runs to IM idea to Trulife.*

~Munsie

Posted: Sun Jan 14, 2007 10:03 am
by Battery
i love those ai mods, yea trulife, your trying to keep your ai master of halo2 title!

Posted: Sun Jan 14, 2007 11:24 am
by StalkingGrunt911
Sounds like fun, I would like to see it. =)

Posted: Sun Jan 14, 2007 1:01 pm
by T1xAnton
Looking forward to it Tru. ;)

Posted: Sun Jan 14, 2007 1:47 pm
by Hawaiian Modder
Make it 5.

Posted: Sun Jan 14, 2007 2:47 pm
by Hawaiian Modder
Then you can call me crazy. :wink:

Posted: Sun Jan 14, 2007 3:53 pm
by T1xAnton
Sigh....
Tru I need to talk to you man.

Posted: Sun Jan 14, 2007 5:26 pm
by T Beezie
Battery wrote:i love those ai mods, yea trulife, your trying to keep your ai master of halo2 title!
Trulife8342 wrote:yeah, I just cant give it away to T Beezie, sorry bud :wink:
Aww, come on now Tru, we can share :lol:

Posted: Sun Jan 14, 2007 5:48 pm
by Battery
wow

he says he wont, then he does so wuick. lol
i have anb idea... like always.

seperate half the campaign between eachother mb?

Posted: Sun Jan 14, 2007 6:05 pm
by T Beezie
Well I've been talking with Tru on AIM, and all I have to say, has already been said,
Trulife8342 wrote: Expect greatness in all sense of the word.

Posted: Sun Jan 14, 2007 6:08 pm
by Evilsnowflakes
A remake of the full campaign between Trulife and T Beezie, what more can I ask for. If you redo the campaign though, makesure you make it feel like a whole new campaign and not just the regular campaign with extra items (maybe if its possible, change the story around a little bit like in Night Ops. Good luck with it though, I already have a blank DVD reserved for when this comes out.

Posted: Sun Jan 14, 2007 7:40 pm
by -DeToX-
Good luck. Also MP wouldn't work too well if Bigger BSP's were to be released one day and you wanted to make an AI mod on Outskirts(full map) multiplayer, because Switching of BSP's would be glitchy, like one player in one bsp, another in another, and only one exists at a time really, cause they switch <_<.

But maybe. ;x.

Posted: Sun Jan 14, 2007 8:22 pm
by Hawaiian Modder
I wanted to help with the AI-nissity. :cry:

Posted: Sun Jan 14, 2007 9:05 pm
by latinomodder
switching bsps is easy if they are changing in the same way as SP. How do we do this?.... scripts! I believe you must first use a script called predict xxxx. This will probably cache the next bsp, then u use a scrtipt called switch bsp. Last theres a script to teleport the player on the other bsp.
If som1 could hand over an mp map with 2 bsps id try it.Rebuilder maybe?

Posted: Mon Jan 15, 2007 7:55 am
by Hawaiian Modder
@DeToX
Make it so if one player gets to the bsp it brings all the others. Less glitchy but it could create a lot of confusion.

Posted: Mon Jan 15, 2007 8:17 am
by HPDarkness
I like the AI Episodes, so make more.