It supports Vista, and it's cool, so go get it. Happy painting.Majorgeeks.com wrote:It started development as an undergraduate college senior design project mentored by Microsoft, and is currently being maintained by some of the alumni that originally worked on it. Originally intended as a free replacement for the MS Paint software that comes with Windows, it has grown into a powerful yet simple tool for photo and image editing.
Paint.net
- bibbit
- Posts: 1900
- Joined: Sat Nov 11, 2006 6:09 am
- Location: The state of Virginia, located in the United States of America.
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Paint.net
link

Uh I have it but don't you think you should go a bit in-depth about all the features it has, or even list a few ?
EDIT: Heres what it on the Paint.net site.
Paint.NET is free image editing and photo manipulation software designed to be used on computers that run Windows. It supports layers, unlimited undo, special effects, and a wide variety of useful and powerful tools.
It started development as an undergraduate college senior design project mentored by Microsoft, and is currently being maintained by some of the alumni that originally worked on it. Originally intended as a free replacement for the MS Paint software that comes with Windows, it has grown into a powerful yet simple tool for photo and image editing.
The programming language used to create Paint.NET is C#, with a small amount of C++ for installation and shell-integration related functionality.
And here the FAQ so it might answer any question people might have.
Is Paint.NET free?
Yes, Paint.NET is indeed free in the sense that we do not charge money for it.
Will Paint.NET ever replace Paint in Windows?
There are no plans to include Paint.NET with Windows. But you can always download it for free from our website. Honestly, it's better that Paint.NET is not integrated in to Windows, because that let's us keep our own design and agenda for everything.
Can I make animated GIF's with Paint.NET?
No, sorry. Paint.NET is not an animation program.
Where's the Crop tool?
Right under your nose, so to speak. Simply select the area you want to crop by using one of the selection tools. You can then move, resize, or even rotate the selection by using the Move Selection tool (2nd row, 2nd column). Finally, click on Crop to Selection in the Image menu (or press Ctrl + Shift + X, or use the button in the toolbar). If you're interested in selecting, say, a 4 inch by 6 inch area of the image, make sure the "Units" are set to inches (in the toolbar, or in the View -> Units menu), and then watch the statusbar (lower left in the main window) to see how large a selection is while you are drawing it.
Does Paint.NET support plugins?
Yes. You can find many of them here: http://www.getpaint.net/redirect/plugins.html
I ran Paint.NET and it tried to access www.getpaint.net. Why?
Unless you've told it not to, Paint.NET checks for updates every five (5) days. This involves downloading a text file and inspecting its contents. You can disable this either by going through the "Custom" setup path, or by disabling the options in File->Updates.
We strongly encourage you to leave the update checking turned on. This way, if there are bugs or -- even worse -- security problems, you will be notified quickly and given the ability to easily install an update.
Please be aware that we can only provide any kind of support for the very latest release of Paint.NET. So if you have an older version and are having problems, please install the latest version first before asking for help.
Is Paint.NET optimized for dual-core processors? I just bought an Intel Core 2 Duo ...
Yes. Paint.NET has been optimized for multicore and multiprocessor systems since its first release. Everything from effect rendering, layer composition, .PDN file saving/loading, blitting, and more, are optimized for this. Our benchmarks show very impressive scaling based on the number of cores in a system. We've tested on everything from a normal single processor system all the way up to a quad dual-core Opteron (yes, that's 8 cores, and yes it was frightfully fast).
Does Paint.NET support 64-bit processors?
Yes. Since v2.6, Paint.NET has had support for 64-bit mode if both your processor and operating system support it. For example, if you have an Athlon 64 processor and are using Windows XP Professional x64 Edition, you will get the benefit of faster performance and the ability to work with larger images.
.NET 3.0 just came out. Does Paint.NET work with it?
Yes. .NET Framework 3.0 builds on 2.0 -- if you have 3.0 installed then you meet the requirement of having 2.0 installed. This contrasts to how .NET 1.0, 1.1, and 2.0 were all designed to be installed "side-by-side": if an application required .NET 1.1 it would not necessarily run if 2.0 was installed, but you could have 1.1 and 2.0 installed at the same time and have everything work (usually).
Why aren't Windows 98 or ME supported?
These legacy operating systems are not supported for many reasons. First is that it would require us to do extensive testing on each older version of Windows. We don't have the time, the equipment, or the older copies of Windows to test with. Second is that it would radically complicate the code in our installer, which is complicated enough as it is. Third, it would also compromise the quality of Paint.NET on the versions of Windows that we do currently support by requiring us to reduce or limit functionality. We use features of Windows that aren't available unless you have at least Windows 2000 or even XP. One of these features is the ability to consistently use Unicode (as opposed to ANSI) character and strings, a prerequisite for rich text compatibility and international support. Other features are related to security, performance, and reliability.
What about Windows Vista support?
Paint.NET 3.0 works great on Windows Vista. As time goes on, Paint.NET will be further optimized and enhanced for Windows Vista.
Why can't I scan or print?
There are three possible reasons. One is that you're using Windows 2000. We use WIA v2.0 (Windows Image Acquisition) for our printing and scanning functionality, and this is a system component that is not available unless you have Windows XP SP1 or later installed.
Second, if you can't scan, then maybe your scanner doesn't support WIA. You can check to see if you scanner supports WIA by verifying that it shows up in the "Scanners and Cameras" control panel. Some scanners or cameras require that special software or drivers be installed before they work with WIA.
Lastly, if you are running Windows Server 2003 you should know that the Windows Image Acquisition system service is not enabled by default. Simply set it to "Automatic" and it should work.
(1) Will it ever be ported to Mac OS, Linux, or any other operating system?
(2) What about Mono support? Wouldn't that be really easy?
May 19th, 2006 Update: Miguel de Icaza has an interesting blog post about porting Paint.NET to Mono: http://tirania.org/blog/archive/2006/May-19.html
December 16th, 2006: Miguel de Icaza has posted more information about Paint.NET and Mono: http://tirania.org/blog/archive/2006/Dec-16-1.html
We will not be doing any work to directly support Mac OS, Linux, Mono, or any other platform. It's not that we dislike any of them, it's just that they're entirely differenet development platforms than Windows + .NET. They all have their own set of implementation intricacies, bugs, and support issues. Remember, there's only 2 (yes two) of us on this project. We only have so much time, and by focusing strictly on Windows + .NET we can make sure that the experience there is the best we can possibly make it. (Side note: Yes, it'd technically be possible, but we're Windows developers with years of experience on this platform and none on Linux or Mac OS. You wouldn't want us writing code for Linux or Mac OS because it'd probably be wrong, flakey, slow, or worse.)
As for it being easy: maybe, maybe not. Everytime we add support for a new platform it adds an extra burden on us. When we add or change something we have to retest a lot of things on every platform that we're supporting. Not to mention we get lots of bug reports from beta users that we have to figure out solutions for.
Currently the list of platforms we support are Windows XP/Server 2003 with .NET, 64-bit Windows XP/Server 2003 with .NET, and Windows Vista. Supporting Mono, even on Windows, would mean doubling that list to include Windows XP/Server 2003 with Mono, Windows Vista with Mono, etc.[/i]
As always, the source code is available so someone else is more than welcome to do this themselves.
Why can't I load or save icons (.ico files)?
Icons are meant to hold multiple images of various dimensions and color depths. Paint.NET is meant to work with single images composed of multiple layers that are exactly the same dimensions and only with the 32-bit color depth. So Paint.NET would make an awful icon editor. We recommend checking out out Axialis IconWorkshop, http://www.axialis.com/iconworkshop/ , instead.
Is Paint.NET based off of the Paint code?
No. Paint.NET was written from the scratch and is completely separate from Paint in every way except for its name. Any similarity between the two is on purpose, and is neither accidental nor the fault of legacy code
EDIT: Heres what it on the Paint.net site.
Paint.NET is free image editing and photo manipulation software designed to be used on computers that run Windows. It supports layers, unlimited undo, special effects, and a wide variety of useful and powerful tools.
It started development as an undergraduate college senior design project mentored by Microsoft, and is currently being maintained by some of the alumni that originally worked on it. Originally intended as a free replacement for the MS Paint software that comes with Windows, it has grown into a powerful yet simple tool for photo and image editing.
The programming language used to create Paint.NET is C#, with a small amount of C++ for installation and shell-integration related functionality.
And here the FAQ so it might answer any question people might have.
Is Paint.NET free?
Yes, Paint.NET is indeed free in the sense that we do not charge money for it.
Will Paint.NET ever replace Paint in Windows?
There are no plans to include Paint.NET with Windows. But you can always download it for free from our website. Honestly, it's better that Paint.NET is not integrated in to Windows, because that let's us keep our own design and agenda for everything.
Can I make animated GIF's with Paint.NET?
No, sorry. Paint.NET is not an animation program.
Where's the Crop tool?
Right under your nose, so to speak. Simply select the area you want to crop by using one of the selection tools. You can then move, resize, or even rotate the selection by using the Move Selection tool (2nd row, 2nd column). Finally, click on Crop to Selection in the Image menu (or press Ctrl + Shift + X, or use the button in the toolbar). If you're interested in selecting, say, a 4 inch by 6 inch area of the image, make sure the "Units" are set to inches (in the toolbar, or in the View -> Units menu), and then watch the statusbar (lower left in the main window) to see how large a selection is while you are drawing it.
Does Paint.NET support plugins?
Yes. You can find many of them here: http://www.getpaint.net/redirect/plugins.html
I ran Paint.NET and it tried to access www.getpaint.net. Why?
Unless you've told it not to, Paint.NET checks for updates every five (5) days. This involves downloading a text file and inspecting its contents. You can disable this either by going through the "Custom" setup path, or by disabling the options in File->Updates.
We strongly encourage you to leave the update checking turned on. This way, if there are bugs or -- even worse -- security problems, you will be notified quickly and given the ability to easily install an update.
Please be aware that we can only provide any kind of support for the very latest release of Paint.NET. So if you have an older version and are having problems, please install the latest version first before asking for help.
Is Paint.NET optimized for dual-core processors? I just bought an Intel Core 2 Duo ...
Yes. Paint.NET has been optimized for multicore and multiprocessor systems since its first release. Everything from effect rendering, layer composition, .PDN file saving/loading, blitting, and more, are optimized for this. Our benchmarks show very impressive scaling based on the number of cores in a system. We've tested on everything from a normal single processor system all the way up to a quad dual-core Opteron (yes, that's 8 cores, and yes it was frightfully fast).
Does Paint.NET support 64-bit processors?
Yes. Since v2.6, Paint.NET has had support for 64-bit mode if both your processor and operating system support it. For example, if you have an Athlon 64 processor and are using Windows XP Professional x64 Edition, you will get the benefit of faster performance and the ability to work with larger images.
.NET 3.0 just came out. Does Paint.NET work with it?
Yes. .NET Framework 3.0 builds on 2.0 -- if you have 3.0 installed then you meet the requirement of having 2.0 installed. This contrasts to how .NET 1.0, 1.1, and 2.0 were all designed to be installed "side-by-side": if an application required .NET 1.1 it would not necessarily run if 2.0 was installed, but you could have 1.1 and 2.0 installed at the same time and have everything work (usually).
Why aren't Windows 98 or ME supported?
These legacy operating systems are not supported for many reasons. First is that it would require us to do extensive testing on each older version of Windows. We don't have the time, the equipment, or the older copies of Windows to test with. Second is that it would radically complicate the code in our installer, which is complicated enough as it is. Third, it would also compromise the quality of Paint.NET on the versions of Windows that we do currently support by requiring us to reduce or limit functionality. We use features of Windows that aren't available unless you have at least Windows 2000 or even XP. One of these features is the ability to consistently use Unicode (as opposed to ANSI) character and strings, a prerequisite for rich text compatibility and international support. Other features are related to security, performance, and reliability.
What about Windows Vista support?
Paint.NET 3.0 works great on Windows Vista. As time goes on, Paint.NET will be further optimized and enhanced for Windows Vista.
Why can't I scan or print?
There are three possible reasons. One is that you're using Windows 2000. We use WIA v2.0 (Windows Image Acquisition) for our printing and scanning functionality, and this is a system component that is not available unless you have Windows XP SP1 or later installed.
Second, if you can't scan, then maybe your scanner doesn't support WIA. You can check to see if you scanner supports WIA by verifying that it shows up in the "Scanners and Cameras" control panel. Some scanners or cameras require that special software or drivers be installed before they work with WIA.
Lastly, if you are running Windows Server 2003 you should know that the Windows Image Acquisition system service is not enabled by default. Simply set it to "Automatic" and it should work.
(1) Will it ever be ported to Mac OS, Linux, or any other operating system?
(2) What about Mono support? Wouldn't that be really easy?
May 19th, 2006 Update: Miguel de Icaza has an interesting blog post about porting Paint.NET to Mono: http://tirania.org/blog/archive/2006/May-19.html
December 16th, 2006: Miguel de Icaza has posted more information about Paint.NET and Mono: http://tirania.org/blog/archive/2006/Dec-16-1.html
We will not be doing any work to directly support Mac OS, Linux, Mono, or any other platform. It's not that we dislike any of them, it's just that they're entirely differenet development platforms than Windows + .NET. They all have their own set of implementation intricacies, bugs, and support issues. Remember, there's only 2 (yes two) of us on this project. We only have so much time, and by focusing strictly on Windows + .NET we can make sure that the experience there is the best we can possibly make it. (Side note: Yes, it'd technically be possible, but we're Windows developers with years of experience on this platform and none on Linux or Mac OS. You wouldn't want us writing code for Linux or Mac OS because it'd probably be wrong, flakey, slow, or worse.)
As for it being easy: maybe, maybe not. Everytime we add support for a new platform it adds an extra burden on us. When we add or change something we have to retest a lot of things on every platform that we're supporting. Not to mention we get lots of bug reports from beta users that we have to figure out solutions for.
Currently the list of platforms we support are Windows XP/Server 2003 with .NET, 64-bit Windows XP/Server 2003 with .NET, and Windows Vista. Supporting Mono, even on Windows, would mean doubling that list to include Windows XP/Server 2003 with Mono, Windows Vista with Mono, etc.[/i]
As always, the source code is available so someone else is more than welcome to do this themselves.
Why can't I load or save icons (.ico files)?
Icons are meant to hold multiple images of various dimensions and color depths. Paint.NET is meant to work with single images composed of multiple layers that are exactly the same dimensions and only with the 32-bit color depth. So Paint.NET would make an awful icon editor. We recommend checking out out Axialis IconWorkshop, http://www.axialis.com/iconworkshop/ , instead.
Is Paint.NET based off of the Paint code?
No. Paint.NET was written from the scratch and is completely separate from Paint in every way except for its name. Any similarity between the two is on purpose, and is neither accidental nor the fault of legacy code
Last edited by DkHawk on Wed May 09, 2007 12:19 pm, edited 1 time in total.
Sig over height and file size limits.
Yo Shout does my post above summarize it up better ?
_____________________________________________________________
Also because I'm nice I have uploaded mostly every Paint.Net plugin out so far, so here is the link, and by the way its effect plugins and file format plugins (yes .dds support is in there)
Click me(1.79 meg download)
Installation : Overwrite the default Effects and File Format folder in the Paint.Net with the ones given in the download and there you go.
_____________________________________________________________
Also because I'm nice I have uploaded mostly every Paint.Net plugin out so far, so here is the link, and by the way its effect plugins and file format plugins (yes .dds support is in there)
Click me(1.79 meg download)
Installation : Overwrite the default Effects and File Format folder in the Paint.Net with the ones given in the download and there you go.
Sig over height and file size limits.
- RaVNzCRoFT
- Posts: 6208
- Joined: Mon Jan 10, 2005 3:05 pm
- Location: Raleigh, North Carolina, USA
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- bibbit
- Posts: 1900
- Joined: Sat Nov 11, 2006 6:09 am
- Location: The state of Virginia, located in the United States of America.
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Thank you DkHawk, but I imagined that the intelligent people of this community (like you) would be capable of doing further research themselves. I was just getting it into the light. I think it is better than GIMP, and GIMP doesnt run when Hyperthreading is enabled. That's the original reason I searched for a different paint program.
Gj on the summary.
Agreed.
Gj on the summary.
antszy101 wrote:Until I got photoshop, I found paint.net the best program out there. I personally found it better then Gimp and MUCH easier to use. Bottom line is that if you cant get photoshop, paint.net is the next best thing and is very easy for new skinners to get the hang of.
Agreed.
