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Future project *per-say*

Posted: Wed Jan 28, 2009 1:53 pm
by diamondbackk60
Ok here is the deal.. I have been out of modding for way too long and when i get another xbox this weekend and will need assistance in getting caught up to date on all the new things and more advanced methods of making mods for halo 2.

If anyone can help me please let me know

Thanks
-DIAMONDBACKK60

Re: Future project *per-say*

Posted: Wed Jan 28, 2009 4:05 pm
by grimdoomer
Can you give me a date around when you left?

Re: Future project *per-say*

Posted: Wed Jan 28, 2009 6:27 pm
by diamondbackk60
about a year and a half ago lol

Re: Future project *per-say*

Posted: Wed Jan 28, 2009 7:18 pm
by grimdoomer
Now to much then, Xzodia had a complted plugin project, and got like 40 something plugins finished. We can have custom physics models to some extent, I released a perfect sound injector called Ambiance, and some other not so important things.

Re: Future project *per-say*

Posted: Wed Jan 28, 2009 7:20 pm
by Zieon_Eslador
grimdoomer wrote:Now to much then, Xzodia had a complted plugin project, and got like 40 something plugins finished. We can have custom physics models to some extent, I released a perfect sound injector called Ambiance, and some other not so important things.
PMI?

Re: Future project *per-say*

Posted: Wed Jan 28, 2009 7:23 pm
by diamondbackk60
what type of custom physics models? like an example of one.

Re: Future project *per-say*

Posted: Wed Jan 28, 2009 7:27 pm
by grimdoomer
Zieon_Eslador wrote:
grimdoomer wrote:Now to much then, Xzodia had a complted plugin project, and got like 40 something plugins finished. We can have custom physics models to some extent, I released a perfect sound injector called Ambiance, and some other not so important things.
PMI?
We also have a more proper model injector. As for the physics models, you can create your own boxes and platforms.

Re: Future project *per-say*

Posted: Wed Jan 28, 2009 7:29 pm
by diamondbackk60
very nice i know back in the day we had to use machines to make custom models and model injecting was not so bad but if its easier thats awesome