Cel Shaded Coag

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that_one_thing





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Cel Shaded Coag

Post by that_one_thing »

i was wondering if any one could help me with a skin i am making
its a cel shaded coag as i showed in the title.
Image

as you can see... i completley suck at the ground, rocks, and cliff sides.
i was wondering if anybody could help with those parts of the map?
Credit will be given.
thx in advance :D
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Trulife8342




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Post by Trulife8342 »

No lie it does look pretty good.
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that_one_thing





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Post by that_one_thing »

Thanks :D
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Cryticfarm





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Post by Cryticfarm »

I would help skin just I don't have a xbox. You can always send skins to me right? Or is it different in H2.
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DoorM4n
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Post by DoorM4n »

ReLease!
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DarkShallFall




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Post by DarkShallFall »

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Cryticfarm





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Post by Cryticfarm »

y u clik submit buton so mush/?
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kornkidcrazy




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Post by kornkidcrazy »

I know an easy way to make it look cell shaded.
1. In ULT, make the lightmap like a medium gray color, so there arnt any BSP shadows
2. Edit one of the detail maps to be all gray, like the lightmap.
3. Apply this to any shader that uses a detail map.
4. In every shader, null out all the cubemaps and other reflection maps.
5. For bumps, make an all blue bump and import in with entity, then use these for every shader.

In the end, all you will have is the diffuse texture. There will be no reflections, bump maps, or detail maps. Now all you need to do is remake all of the textures in PS. That shouldnt be very hard. Just remember to use a lot of black out lines and simplicity. Ive made a cell shaded burial mounds before and I did this. You can do everything in a little less than 3 hours.

A tip for rocks: make them a solid brown. If you want to add a little more detail to them, make a selection where you want the detail and make that a little darker. Also, don't blur anything.

Your grass looks a little too bright and so far, looking at your screen shot it is coming along nicely.
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that_one_thing





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Post by that_one_thing »

Thanks ill try that, man i wish i knew all this stuff :D
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Titusz




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Post by Titusz »

Don't touch the grass :p
I love the lightness of the green ^^
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grimdoomer




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Post by grimdoomer »

yea dont touch anything, add some new weapon models and skin them like this skin the vehicles and you could have a relly good mod. If you want to make it supper kickass, learn how to make custom effects, you know where im going with tis.
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that_one_thing





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Post by that_one_thing »

hmm... i was thinking more of just a skin. I don't know, Should i add more. And if so what (including what Grim said)
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theycallmechad




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Post by theycallmechad »

I'd leave the game its self how it is, only with a cell-shaded look. So yeah, stick to just a skin (my recommendation, anyway).
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that_one_thing





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Post by that_one_thing »

Ya (im not really that good at all that other stuff :( ) but yeah anyways ill be working on it
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