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Mark VII MJOLNIR BattleSuit Biped Team
Posted: Tue Apr 10, 2007 12:22 pm
by [RR]RedRene
I am putting together a team to help me in the construction of
http://forums.halomods.com/viewtopic.php?t=58200. This Biped will be available to pwn with when done.
The map planned for this is going to be a swamp/jungle map. It will be Medium/Large. The map will have this Biped, plus, a heavily Modified Stealth Pelican.
I need:
Project Leaders-[RR]RedRene(still waiting for more)
A Bitmapper-
A Designer-
A Scripter(Camo, etc)-
An Experienced Mapper-
Texture Mapper(Not sure if same as above, but the mapper will design it, texturer texture it)-machineman9
If I am forgetting anything please tell me.
Posted: Tue Apr 10, 2007 8:24 pm
by DarkShallFall
dont u lose animation if u change the master chief model? i think you do

Posted: Wed Apr 11, 2007 7:25 am
by [RR]RedRene
Actually you don't, I've checked on CMT and New Mombosa H2 V2, it doesn't change, I've done it on PC when I changed all my Marines into Spartans.
Posted: Wed Apr 11, 2007 7:28 am
by machineman9
you would only loose animation if there was an extra limb or something. when they make the models and then rig them (give them their 'skeleton' and bones in the limbs) they make it all nice for the character so you would only get problems if the model didnt fit over the skeleton and then the weighting would make bits of the model stay whilst the rest moved and leave the evil jaggies
@[RR]RedRene... i have got some experience with texture mapping if you need any help
Posted: Wed Apr 11, 2007 7:42 am
by [RR]RedRene
1. I don't plan on changing the skeleton.
2.Sure, your on the Team.
Posted: Wed Apr 11, 2007 7:49 am
by machineman9
cool, thanks
Posted: Wed Apr 11, 2007 7:54 am
by [RR]RedRene
Your welcome.
Posted: Sun Apr 15, 2007 10:40 am
by [RR]RedRene
Please guy's, this is serious, I need some more help.
Posted: Sun Apr 15, 2007 11:35 am
by DarkShallFall
machineman9 wrote:you would only loose animation if there was an extra limb or something. when they make the models and then rig them (give them their 'skeleton' and bones in the limbs) they make it all nice for the character so you would only get problems if the model didnt fit over the skeleton and then the weighting would make bits of the model stay whilst the rest moved and leave the evil jaggies
@[RR]RedRene... i have got some experience with texture mapping if you need any help
Dude, i totally couldn't finish reading what you just said. But talk to thee dude who make the halo 3 armor tags for halo 2