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"SMARTER AI"

Posted: Mon Mar 19, 2007 5:06 pm
by Supermodder911
ok i am workng on getting the ai to move without jmad swaps and we r running short on people so we need help to make it happen we have been working on a program called ZoneAddr and we r workin on that that app lets u add ai paths to the bsp in a minite.if we get more people we will finish we need alot of testers we need people who know a little on AI we need alot so please help


AIM:im so fly928

Posted: Tue Mar 20, 2007 12:20 pm
by halo0001
ill test, cuz ai is fun to play :)
aim:towlieuwantgethi im me if u want me to...

Posted: Tue Mar 20, 2007 12:25 pm
by Supermodder911
well right now we realy need a good programmer and its been about a day or 2 waiting and so far only one and he isnt realy on it so i will probly need to learn how to program

Posted: Tue Mar 20, 2007 1:56 pm
by WastingBody
Why do you need a program to move a few reflexives? It's very easy to do it with H2Gorilla or Entity. The path finding info will not be automatically fixed by the scenario either because the designers hand mapped everything out. It was much more efficient but time consuming to do.

Posted: Wed Mar 21, 2007 1:54 pm
by Trulife8342
You have no idea what you are talking about supermodder911, There is no way you can make everything simply work with the press of a button, CG Zone stitching takes forever and a day.

Posted: Wed Mar 21, 2007 2:02 pm
by Supermodder911
i do know what im doing and the app isnt going to be made anymore and as for seting the zones there is somthing else u have to do in the bsp and i know what to do so please dont tell me i dont know what im doing i made the topic for people to help if they want so if u r not gonna help feel free to ask questions but please dont complain saying i dont know hat im doing so when the new core comes out i will show everyone so u guys r gonna have to wait like me forget the app if u wanna help aim me

Posted: Wed Mar 21, 2007 2:11 pm
by Trulife8342
So you can go ahead and calculate all of the CG stitchings done on the visual mesh of the map (SBSP), Make sure the AI recognize it as static path finding, then also make sure all the dynamic path finding objects on the map are in check and that all the firing positions and areas are in check, and on top of all of that you need to make that AI recognize the fact that its in the zone and the mission it has to accomplish, That cant be done with core or H2G, please don't come at me when im telling you that you are wrong from now on just take my word for it.

Posted: Wed Mar 21, 2007 2:27 pm
by Geo
Also, ask me if I can program again on AIM and I will throw faeces at your parents.

Posted: Wed Mar 21, 2007 2:31 pm
by Supermodder911
ok people if u r not gonna help or ask questions find another topic and truelife if u know so much than why dont u help

Posted: Wed Mar 21, 2007 2:41 pm
by Trulife8342
Did I just not tell you what you need to do in order to get it working?, Don't tell me "I Don't help" If I recall I started an AI Research topic, even when numerous people didn't want me to release any information I did so anyways, I tried for a good month to always post any new developments or discoveries I always tried to help this community at least in that aspect.

So for you to sit there and have the nerve to tell me "why don't I help" as far as I'm concerned I've helped a lot, and ask anyone I don't like being cocky, and I'm sorry if I come off as cocky, but its insulting for you to sit there and say that to me, after numerous times on aim that I've helped you, even when I told you I was going through major problems I still tried my best to help you and in the end of the conversation you told me "thanks for helping even though you didn't give me much info", So you have some nerve kid, and everyone told me not to work with you, and Now I know why, so no I will not help you, but anyone else I would be more than happy to help.

Posted: Wed Mar 21, 2007 2:50 pm
by Supermodder911
first of all i never said u dont help look i dont try to piss anyone off i just made te topic for help not to argue with u truelife so please if u wanna talk to me im on aim

Posted: Wed Mar 21, 2007 4:56 pm
by TomClancey
supermodder911 wrote:first of all i never said u dont help
Why do you keep contradicting yourself?

Posted: Wed Mar 21, 2007 5:16 pm
by Supermodder911
because i almost always forget to reply with a quote

Posted: Wed Mar 21, 2007 6:04 pm
by Trulife8342
I'm letting everyone know this right now, The way Supermodder is going about this is ridiculous, he has absolutely no idea what he is talking about, and this topic should be locked because your making a project that is not going to serve any purpose what so ever.

Posted: Wed Mar 21, 2007 6:08 pm
by Supermodder911
no i made the topic so people can help me

Posted: Wed Mar 21, 2007 6:08 pm
by Dissolution241
Trulife8342 wrote:I'm letting everyone know this right now, The way Supermodder is going about this is ridiculous, he has absolutely no idea what he is talking about, and this topic should be locked because your making a project that is not going to serve any purpose what so ever.
Agreed.

Posted: Wed Mar 21, 2007 6:10 pm
by Trulife8342
supermodder911 wrote:no i made the topic so people can help me
barely anyone on this site knows about AI, and the people that do are already working on it, so let us do our job and just wait.

Posted: Wed Mar 21, 2007 6:11 pm
by Anthony
Its hard to have smarter ai if your not that smart yourself... good luck >_<

Posted: Wed Mar 21, 2007 6:14 pm
by Supermodder911
lol funny and thanks for the good luck the same to u

Posted: Wed Mar 21, 2007 6:23 pm
by T Beezie
Honestly, getting the zones set up properly in a MP map, requires much, much more than just transfering a couple of reflexives and inputing some new co-ords.
Trulife8342 wrote:So you can go ahead and ........ just take my word for it.
Trust me, he knows what he's talking about. :wink:

Anthony wrote:... good luck >_<