3D Studio Max - Battle Rifle
Posted: Mon Feb 12, 2007 5:39 pm
Hi, nice forums here.
I ripped a BR from the Halo 2 Disc using downloaded maps and the program 'Entity.' When I imported this into 3D Studio Max, the BR has no shading/textures/materials added to it, just solid gray. There is a folder called 'Textures' that always appears when I extract things from the disc. It contains .mtl files with self-explanatory names, describing where on the BR the material exists. I went to the Materials pallette and loaded each .mtl onto a different ball and then clicked Apply to Selection. Nothing happens!
Any help on putting these materials to work would be GREATLY appreciated.
Thanks!
I ripped a BR from the Halo 2 Disc using downloaded maps and the program 'Entity.' When I imported this into 3D Studio Max, the BR has no shading/textures/materials added to it, just solid gray. There is a folder called 'Textures' that always appears when I extract things from the disc. It contains .mtl files with self-explanatory names, describing where on the BR the material exists. I went to the Materials pallette and loaded each .mtl onto a different ball and then clicked Apply to Selection. Nothing happens!
Any help on putting these materials to work would be GREATLY appreciated.
Thanks!