First Contact campaign for HL2 - Halo adaptation - help

Have an idea for a project, but need to assemble a team? Here is the place to do it.
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mothergoat





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Joined: Fri May 21, 2004 10:32 am
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First Contact campaign for HL2 - Halo adaptation - help

Post by mothergoat »

Hi guys. This isn't for CE but it is Halo modelling related. So I put it in this forum. This guy has a good thing orgainzed here and may appeal to the talent here!

Here is what he posted over at HBO

First Contact is looking for team members.

First Contact is a total conversion modification of Half Life 2 on the source engine based on the novel The Fall of Reach by Eric Nylund. The story of First Contact takes place during the beginning of the Human-Covenant war, some 25 years before the events in Halo take place.

Before anyone even says anything about Microsoft and Bungie, we do have permission to do this modification. Bungie's statement (made by Frankie) says that as long as we are doing this as a fan game and plan to make no money, they adopt a 'live and let live' policy.

First Contact is planned to be a singleplayer modification.

We are looking for:

Coders
Modelers
Skinners
Mappers (Myself and a friend are mappers, but we cannot do the work alone).
SFX Design
Animators
Conceptual Artists/GFX Design

Applicants must have/be:
Experienced in his or her field
Previous work that can be shown
Be completely dedicated to the modification

I know it seems like I am asking for a lot, but we are very serious about this.

If you would like to apply please send an email to [email protected]. If you have any questions, please direct them to [email protected]

I have prepared a very small portion of the design document to be viewed by the public.

http://www.firstcontactmod.com/firstcontactdd.rtf

Open it with either Microsoft Word or Wordpad.

Our site can be found at http://www.firstcontactmod.com.

Layout is currently under construction, so check back
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So e-mail him if you can help or know people who can. Thanks!
Spartan III




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Location: Manchester, United Kingdom

Post by Spartan III »

This is really freaky. Mothergoat, do you remember when I contacted you about the game I was making based on The Fall of Reach in 2D? I was asking if I could use the 117 anthem at the time, and you approved. Well, I canned the project because it was too time-consuming with the amount of school/college work, etc. When I discovered that SP maps in CE were possible, I thought: "Hey, maybe I could try and learn more about the HEK, and eventually, attempt something like this. Maybe I could get some of the best Halo-related audio composers to help!" And now you post this. :D I found it rather funny.

Anyway, good luck with it. It sounds like one hell of a task. Either way, as I've been (very slowly) working on (and canning XD) my own version of The Fall of Reach for about two and a half years, I don't think I'm going to give up on it now after seeing it's possible to make the game with Halo's engine. I've already got SOME original, never-heard-before tracks for The Fall of Reach, so I don't think there's an issue for audio composers in my project anyway. I hope you do this! Let's see who gives up first! :)
xJayx





Posts: 1
Joined: Wed Feb 01, 2006 4:11 pm

Post by xJayx »

Hey all, this is Jay, the Project Leader for First Contact here.

Currently we have 6 people on team and we are working hard. Models are getting done and the site design is being worked on, but we're still lacking.

Here are some fields people could help us out in:

Programmer(s) - We are currently looking for very experienced coders in the fields of game development. We are attempting to push the limits of the Source Engine, Graphically and by game play. Which will require experienced developers in every field. We need people who can code in anything and everything we could possibly want. So if you want to be apart of a great team, and be apart of a great mod, we want you!
- 2 Years experience
- Extensive knowlegde in either C/C++,DirectX,Shader Technology
- 6 moths experience with Source Engine

Skinner(s) - We are currently looking for about 1-2 additional skinners, which will be working mainly on our weapon, vehicle and character skins. We're looking for experienced skinners, perferably experienced in previous mod, or game development. Need to show some previous work.
- 2+ years of photoshop 7.0+
- Knowledge of height/bump/normal mapping.

Texture Artist(s) - Currently we are looking for only those that can be completly committed to just our mod, and 100% committed to getting work done. We are looking for experienced texture artist(s). If you can texture weapons and other such things, that will be a plus. You will need to show some previous work.
- 2+ years of photoshop 7.0+
- knowledge of height/bump/normal mapping.

Animators(s) - Applicants must have previous weapon animation experience. We are looking for both character animators, and weapons animators. Please post some of you previous work in the recruitment forum to be considered.
- Extensive knowledge in character and\or weapons animation.
- Ability to rig models ( not required, but recommended )

Mappers - We are currently looking for 1-2 more mappers to help bring our game to life. Applicants must be completely dedicated to the modification and have 100% dedication to get work done. Previous work must be shown.
- 1-2+ years of experience with Valve Hammer Editor/Worldcraft
- Ability to work well with other mappers.

Sound Designers - First Contact is looking for experienced individuals that would be able to create various sound effects for the modification. Some these would be ranging from vehicle, weapon and environment sounds.
- 1-2+ years of experience Adobe Audition or similar.

Modelers - We are looking for 2 more active modelers that are able to create characters/weapons/objects. This could range from creating enemies to creating vehicles and weapons.
- Experience with high Polygon models.
- Extensive knowledge in human anatomy
- Knowledge in Normal mapping is a plus.
- Knowledge in UVW maping. ( not required, but recommended )

If you fit any of these requirements, please send a mail to [email protected]

Our site is located at www.firstcontactmod.com.
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