Level Connection Project
Posted: Sun Nov 27, 2005 6:46 pm
Ok, well my idea for this mod/ level is to be a connection of all or most of the maps in halo 1. For example, adding a corridor can connect hang em high to wizard and that can be the basement of one of the bloodgulch bases, ect. ect. Well for this I need the following:
1. 1 Skilled Modeller (I will do some but will need help with larger stuff)
2. 2 Texturer/ Skinners (When I extract the levels they will not be textured unfortunately and 1 person would take forever.)
3. 1 Person Skilled in Guirilla and Sapien (To put together final product)
---OPTIONAL---
1. 1 Person able to create custom weapons or vehicles (THE WHOLE PROCESS)
2. 1 Person willing to make sure that our polyies are within a spicific range in order to make level run smoothly. If no one aplies for this then I will do it myself.
Also the way we are going to do this is by taking Sparkedit and extracting each level into a .obj which can be modified by 3DS Max. Then, we would decide what we want to connect and where, connect them, texture it all, and finish it up in Sapien. I do not want to cut corners on this project but things like the polies of each are level are going to be reduced by a lot but mostly stuff outside the visible level like cielings and unneed things. I also only want people who are willing to finish this project or else starting it is a waste of time. If you want to apply please send me a pm and/or else post it here.
1. 1 Skilled Modeller (I will do some but will need help with larger stuff)
2. 2 Texturer/ Skinners (When I extract the levels they will not be textured unfortunately and 1 person would take forever.)
3. 1 Person Skilled in Guirilla and Sapien (To put together final product)
---OPTIONAL---
1. 1 Person able to create custom weapons or vehicles (THE WHOLE PROCESS)
2. 1 Person willing to make sure that our polyies are within a spicific range in order to make level run smoothly. If no one aplies for this then I will do it myself.
Also the way we are going to do this is by taking Sparkedit and extracting each level into a .obj which can be modified by 3DS Max. Then, we would decide what we want to connect and where, connect them, texture it all, and finish it up in Sapien. I do not want to cut corners on this project but things like the polies of each are level are going to be reduced by a lot but mostly stuff outside the visible level like cielings and unneed things. I also only want people who are willing to finish this project or else starting it is a waste of time. If you want to apply please send me a pm and/or else post it here.