Ok, well my idea for this mod/ level is to be a connection of all or most of the maps in halo 1. For example, adding a corridor can connect hang em high to wizard and that can be the basement of one of the bloodgulch bases, ect. ect. Well for this I need the following:
1. 1 Skilled Modeller (I will do some but will need help with larger stuff)
2. 2 Texturer/ Skinners (When I extract the levels they will not be textured unfortunately and 1 person would take forever.)
3. 1 Person Skilled in Guirilla and Sapien (To put together final product)
---OPTIONAL---
1. 1 Person able to create custom weapons or vehicles (THE WHOLE PROCESS)
2. 1 Person willing to make sure that our polyies are within a spicific range in order to make level run smoothly. If no one aplies for this then I will do it myself.
Also the way we are going to do this is by taking Sparkedit and extracting each level into a .obj which can be modified by 3DS Max. Then, we would decide what we want to connect and where, connect them, texture it all, and finish it up in Sapien. I do not want to cut corners on this project but things like the polies of each are level are going to be reduced by a lot but mostly stuff outside the visible level like cielings and unneed things. I also only want people who are willing to finish this project or else starting it is a waste of time. If you want to apply please send me a pm and/or else post it here.
Level Connection Project
Level Connection Project
If war is hell, then is hell war?
Re: Level Connection Project
this is a great idea but you might just want to concider linking just two maps together because if you did it with ALL of them it might turn out to be a very laggy map. But you can go ahead and try doing it with all of them, it was just a sugestion.SMASH wrote:Ok, well my idea for this mod/ level is to be a connection of all or most of the maps in halo 1. For example, adding a corridor can connect hang em high to wizard and that can be the basement of one of the bloodgulch bases, ect. ect. Well for this I need the following:
1. 1 Skilled Modeller (I will do some but will need help with larger stuff)
2. 2 Texturer/ Skinners (When I extract the levels they will not be textured unfortunately and 1 person would take forever.)
3. 1 Person Skilled in Guirilla and Sapien (To put together final product)
---OPTIONAL---
1. 1 Person able to create custom weapons or vehicles (THE WHOLE PROCESS)
2. 1 Person willing to make sure that our polyies are within a spicific range in order to make level run smoothly. If no one aplies for this then I will do it myself.
Also the way we are going to do this is by taking Sparkedit and extracting each level into a .obj which can be modified by 3DS Max. Then, we would decide what we want to connect and where, connect them, texture it all, and finish it up in Sapien. I do not want to cut corners on this project but things like the polies of each are level are going to be reduced by a lot but mostly stuff outside the visible level like cielings and unneed things. I also only want people who are willing to finish this project or else starting it is a waste of time. If you want to apply please send me a pm and/or else post it here.

Well, I would at least like to link together 4 maps that are exeptionally good and I do, now, feel that all those maps would make this level really freaking huge so this is what I have decide... I have decided to link bloodgulch and beaver since they are similar and have as a basment for both of them, hang em high and wizard. The only really big mag would be bloodgultch but besides that hang em high is medium sized and beaver creek and wizard are small maps. This still leaves me with no people to help me which I really need. Please consider helping with this project
If war is hell, then is hell war?
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