Marine Corps 117 Needs Your Help!
Posted: Sun Oct 02, 2005 7:26 pm
Hello I am currently underway making a New Hybrid series using both CE and Halo 2. The Halo 2 part is coming well. But we need a few maps to use in the Movie.
One of the maps to be made is a very large very high ceilling grassland canyon (like hugeass only a bit smaller)
This map would include a large complex in a corner of the canyon.(This is Blue team's base.) In a portion of the complex there are 2 pelicans, and 2 longswords. Along with 2 tanks, and 4 warthogs. The Complex also has a Control Room with Live view screens of the POA and certain areas around the Complex. This is the start point for Blue team, and where the flag spawns in CTF. The complex has small personell only tunnels, and is fortified with gun turrets, Walls, Trenches, and Bunkers.
It is basically desolate otherwise on the ground except for rolling hills, tall grass and a few trees. Below the POA where the Drop Pods land exactly are small craters and ash. Otherwise all else is normal.
A major Part of this map is a floating Pillar of autumn high in the sky. (This is Red team's base.) The POA has only a Hangar, an armory, ODST Launch Room, and the bridge. Connected by teleporters. An optional but not needed component to the Hangar would be a large blast door that can open and close when activated. Hugeass pelicans and longswords are to be placed in the hangar bay.
The Bridge is essentially just a room with lights and viewscreens displaying data. The only thing that is interactable is the Main Viewscreen. This has a Live View of the complex.
A major feat yet very neccessary is the Room from Halo 2 Where The ODST drop pods are in. The drop pods can be ridden but not driven. To activate the Drop pods descent. You merely walk inside the pod and press x to "drive" Drop Pod. This closes the Door and then when the door is closed it drops immediately. While in the drop pod you do not sustain fall damage. You cannot fire while in the drop pod. and you can only see the inside of the pod, and through the little computer screen in front of you.
In total there are 8 drop pods. While dropping they leave a fiery trail behind them. Like in the movie in Halo 2. This is not in any way permanent and dissapates within seconds. It could just be a smoke trail, or none at all depending on limits. The Drop pods respawn inside their places in the POA like all the other vehicles from the POA.
The Armory is stocked full of Halo 1 and 2 Weaponry.
Armory List-
Assault Rifles, H1 Sniper, H1 Shotgun, SMG, H1 Pistol, H2 Rocket Launcher, Battle Rifles, Frag Grenades, FlameThrowers. Ammuntion for every weapon. Use The POA Armory Model but Can be doubled (2 rooms side by side joined by a door opening) For space if needed.
While Driving Vehicles the view is First person. Meaning that when flying a Pelican or longsword You can only see through the cockpit glass. Also While Riding in a vehicle, you are also only in First person. So in other words. You are always in first person except when you are a Gunner.(Example, Warthog gunner, Tank driver, Pelican gunner, Longsword Gunner.)
Please We NEED a team of skilled Mappers, Skinners, Modelers, and Scriptors for this Map Project. Please dont let us down!
For any questions, Comments or replys to my request that you want to speak with me directly instead of posting then my Email is [email protected] Thank you very much for your time and help.
Semper Fidelis!
One of the maps to be made is a very large very high ceilling grassland canyon (like hugeass only a bit smaller)
This map would include a large complex in a corner of the canyon.(This is Blue team's base.) In a portion of the complex there are 2 pelicans, and 2 longswords. Along with 2 tanks, and 4 warthogs. The Complex also has a Control Room with Live view screens of the POA and certain areas around the Complex. This is the start point for Blue team, and where the flag spawns in CTF. The complex has small personell only tunnels, and is fortified with gun turrets, Walls, Trenches, and Bunkers.
It is basically desolate otherwise on the ground except for rolling hills, tall grass and a few trees. Below the POA where the Drop Pods land exactly are small craters and ash. Otherwise all else is normal.
A major Part of this map is a floating Pillar of autumn high in the sky. (This is Red team's base.) The POA has only a Hangar, an armory, ODST Launch Room, and the bridge. Connected by teleporters. An optional but not needed component to the Hangar would be a large blast door that can open and close when activated. Hugeass pelicans and longswords are to be placed in the hangar bay.
The Bridge is essentially just a room with lights and viewscreens displaying data. The only thing that is interactable is the Main Viewscreen. This has a Live View of the complex.
A major feat yet very neccessary is the Room from Halo 2 Where The ODST drop pods are in. The drop pods can be ridden but not driven. To activate the Drop pods descent. You merely walk inside the pod and press x to "drive" Drop Pod. This closes the Door and then when the door is closed it drops immediately. While in the drop pod you do not sustain fall damage. You cannot fire while in the drop pod. and you can only see the inside of the pod, and through the little computer screen in front of you.
In total there are 8 drop pods. While dropping they leave a fiery trail behind them. Like in the movie in Halo 2. This is not in any way permanent and dissapates within seconds. It could just be a smoke trail, or none at all depending on limits. The Drop pods respawn inside their places in the POA like all the other vehicles from the POA.
The Armory is stocked full of Halo 1 and 2 Weaponry.
Armory List-
Assault Rifles, H1 Sniper, H1 Shotgun, SMG, H1 Pistol, H2 Rocket Launcher, Battle Rifles, Frag Grenades, FlameThrowers. Ammuntion for every weapon. Use The POA Armory Model but Can be doubled (2 rooms side by side joined by a door opening) For space if needed.
While Driving Vehicles the view is First person. Meaning that when flying a Pelican or longsword You can only see through the cockpit glass. Also While Riding in a vehicle, you are also only in First person. So in other words. You are always in first person except when you are a Gunner.(Example, Warthog gunner, Tank driver, Pelican gunner, Longsword Gunner.)
Please We NEED a team of skilled Mappers, Skinners, Modelers, and Scriptors for this Map Project. Please dont let us down!
For any questions, Comments or replys to my request that you want to speak with me directly instead of posting then my Email is [email protected] Thank you very much for your time and help.
Semper Fidelis!