HALOWARS

Have an idea for a project, but need to assemble a team? Here is the place to do it.
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plushiefire





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Post by plushiefire »

supermodder911 wrote:actually project all i really need is a skinner i learned how to script over this long period of time so still waiting on a skinner
Ill skin your you. Im not that bad although i have never released much.
Come check out Team 3volved.
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MasterNeoChief




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Post by MasterNeoChief »

supermodder911 wrote:when the time comes i will let you test i need to spawn ai in a death zone like sp so there is no lag and you can have alot of ai with no lag the script needs to be somthing like this i made this as my first script ever we would of course have to make a script for every sqad so please i explained what i needed done the best i can


(script continuous e1
(begin
(if (volume_test_objects) danger_zone
(players)
(ai_place) e1
)
)
That script is so messed up. It spawns the ai alright. But it'll keep em spawning and spawning as long as you stay in that trigger. I know, I know, it's an RTS script, stand in a square to create new unit stuff. But believe me, it will lag.
doombledore





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Post by doombledore »

ill test for you.
Vern125





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Post by Vern125 »

I'll beta test
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UPS





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Post by UPS »

Dissolution241 wrote:By that, I mean the skin that he's been showing little bits and pieces of in the Halo Pornography section.
Mmm! That's my favorite section!
What were you doing when you posted this? :shock:
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Supermodder911




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Post by Supermodder911 »

MasterNeoChief wrote:
supermodder911 wrote:when the time comes i will let you test i need to spawn ai in a death zone like sp so there is no lag and you can have alot of ai with no lag the script needs to be somthing like this i made this as my first script ever we would of course have to make a script for every sqad so please i explained what i needed done the best i can


(script continuous e1
(begin
(if (volume_test_objects) danger_zone
(players)
(ai_place) e1
)
)
That script is so messed up. It spawns the ai alright. But it'll keep em spawning and spawning as long as you stay in that trigger. I know, I know, it's an RTS script, stand in a square to create new unit stuff. But believe me, it will lag.




so you do know i dont wanna say this offensively that script wouldnt work if its life depended on it and i have the script working 100% and they respawn when i want them too :lol:
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UPS





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Post by UPS »

Are you like god? Demand they respawn and they respawn? Sweet! Oh, maybe not.

How many will you have fighting in a group at each time? It might be really hard to get it to feel like Halo Wars if you only have small groups fighting each other at a time.
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MasterNeoChief




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Post by MasterNeoChief »

supermodder911 wrote: so you do know i dont wanna say this offensively that script wouldnt work if its life depended on it and i have the script working 100% and they respawn when i want them too :lol:
I don't think you got my point. RTSes need big amounts of units to fight. Even if you can spawn them when you want to (It's not that hard) you'd still have all the lag. That's your next problem to sort out.
Supermodder911




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Post by Supermodder911 »

i love that yure trying to help me but im have to say theres no lag as of now at all and i got over 20 zones all set and ready to go and no im not god
i get your point but remember it is not halowars it is a mod based on halowars not the exact same thing just alot of covanant and unsc having war if you dont get that i dont think i have any other way to explain it :roll:
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UPS





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Post by UPS »

Oh, I thought you were gonna try to give it more of an RTS feel to it than just AI battles. Are you going to be reskinning the AI and stuff to make them look more like they did in the trailer?
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Supermodder911




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Post by Supermodder911 »

probaly
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