Basically all that we require is a fulling working Coagulation.map with weather and water built into it. I do not want this to be coags BSP injected into another map. Instead I want it to be the original Coagulation map. I'm guessing that you would do this using H2Core and H2Gurilla because I know of no other way to build in weather and water into a map without injecting the BSP into a larger map at the end.
So simply put:
1) Original Coagulation.map file
2) Water added
3) Weather added (Heavy Rain)
4) No other modifications at all
5) All working conversions/rebuilds get credit in Wake Island 2
6) Best (the build we use) map gets a special prize.
--CougAr
--Ace Mods
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- JacksonCougAr
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- JacksonCougAr
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JacksonCougAr wrote:I was wondering weather someone on the Team could do it... lol; you still get the prize if its the best.
If you have to ask that that then you did not understand the post...killarzachary wrote:I think I might be able to help you, but do we have to replace the spawns as well?
EDIT: I don't even know what happened there. ^^^
- JacksonCougAr
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