Bacon I need a movie edittion of trepidation

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hogdeath18





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Bacon I need a movie edittion of trepidation

Post by hogdeath18 »

Bacon I realy need a movie eddition of trepidation. Not only will it be useful for filming mine and yours machramania in but also for all filming.
Stuff Needed:
-Covie Base removed and replaced with a stationary assault cruiser with launch bays, hallways, rooms,bridge, ect.

-A glass bridge (like the one from the cairo) is put on the center of the human station and can be acessed through another room which will be acessed through the already existing elevator. (just make it bigger and stop at the top, like the one in floodfest)
-Hangers
-warthog and vehicle cargo sized hallways with garages for hogs
- armory
airlocks
-airport like gates at the umbilicals and also 2 additional umbilicals like those from cairo station.
-all the ships that actually are vehicles are in hangers which are in the wall of the far side of the map which can be acessed through a teleporter. (also a dressing room where bipeds are)
-Lifepods like in the poa (that can be driven)
-commons
-terrain 3km below the station which apper to be part of a planet (painted on the rest of the floor and surrounding walls to give the illusion of a planet.) for use in filming space to ground stuff

Bipeds (that can be posession swaped with dev):
Prophet of Regret (needs to be able to ride in his hoverthrone and fire it's weapons. And needs to be able to carry and use an energy sword when he picks it up.)
Brute Captain (needs to have brute shot)
Elite Honor Guard (needs to have the honor guard staff and energy sword)
Red elites
Purple elites
rangers (elites with jetpacks)
Spec Ops elite
Grunt
Gunner Grunt (green ones)
Spec Ops Grunt
Kelly (spartan)
Dr. Hasley
Capt Keys (combat ready needs to walk normaly and look as he does on the cover of halo)
Srg. Johnson
Marines
Lut. Marine (snipers)
Helijumpers
Jackal
Drone (if possible)

Vehicles
Phantom (needs to be driveable and have a troop bay that grunts and elites can come out from)
Ranger Jetpacks
Prophet thrones (complete with red h2 style fuel rod, and shield)
Banshee
H2 covie turrets
covie sniper towers(with grav lift)
Sceraph
Pelican
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

You're fraking nuts.
I don't have any of those tags.
I have no mouse.
And for the first paragraph, you perfectly described the planned out final Trepidation.
Even if I didn't leave mapping, you'de be screwed. I have no mouse. All of my single player tags are currupt. And most implortantly, I can't model. Get someone to model, and maybe you can get this done. Leave me be until then, I am no use to you anyway. If I had a mouse, I'de be remodeling the POA into the Genisis because they aren't the same (Genisis = Slightly newer, but still old).
Heres the final map, for BSP concerns:
Cafeteria, hangers (rough already made, lucky for you), bridge like you described, MUCH better Halcyons, Carriers (Covi), Pelicans, Escape Pods (with specially designed launchers, possibly even custom made if I can get someone to help me model them), Boarding terminals (like airports, I like that description...), Labs (2 planned), rec room (under cafeteria), armories, and maybe a few extras. But that is just per arm. If I do end up finishing Trepidation, it won't be for a very long time, even if I could and did start now.
And I think I have 3 of the million tags you're requesting.
Double droplet-style Covi Station
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hogdeath18





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Post by hogdeath18 »

Ideas for station rooms (just ideas)
-Infirmary
-Security
-engine or reactor room
-baracks (with a sniper range possibly)



_in the station there are human ai that wander around and look like they r doing stuff
-new cargo hog that has ammo cases guns and crates missles in the bed to look like it is carring stuff from place to place when one with an ai drives past you


Ideas for covie station
-Temple
-Main grav lift that takes you to the temple.
-huge light in the center like in the Unyielding Hierophant
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

Hmm...
AI would take up too much space, I'm already edging close to the max size (I think it's 256Mb... I know I hit it with the Genisis at one point)
The Rooms sound good, but you still haven't found me a modeler. I can't model. I rely on existing models, why do you think the station shape is based so much on the shape of a Halcyon or Marathon?
The hog won't fit unless the back has a clearence to the top of the roll cage. It's a problem with the hallways, which should, in the final, be part of the BSP thanks to Jahrain's new BSP exporter. I just need to make a nice long string of halls (which will have much more variety now, including smaller pieces) and enclose them in a box.
To tell you the truth, the only thing making me reconsider leaving map making is Jahrain's newer BSP exporter. With it, I can finally export all those hallway pieces with UV's. And since it has correct UV's (unlike the other one, where they were upside down) and all parts are correctly grouped (the old one didn't have even nearly correct grouping) and named correctly, I can finally get everything I need in under 10 minutes.
Praise Jahrain, he has kept me in the job.
Oh, and the structuaral basis for the Covi base will be like that of the inside of the Truh and Reconciliation. I like the curved architecture of it, but I prefer its boxy curves to that of the temples and high charity.
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hogdeath18





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Post by hogdeath18 »

i think that the human station it self would be a cool map. With ai and stuff. and i will find you a moddler stat. and i have tons of ideas if you need any
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hogdeath18





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Joined: Sat Dec 03, 2005 5:26 pm

Post by hogdeath18 »

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