Marine Corps 117 Needs Your Help!
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Marine Corps 117 Needs Your Help!
Hello I am currently underway making a New Hybrid series using both CE and Halo 2. The Halo 2 part is coming well. But we need a few maps to use in the Movie.
One of the maps to be made is a very large very high ceilling grassland canyon (like hugeass only a bit smaller)
This map would include a large complex in a corner of the canyon.(This is Blue team's base.) In a portion of the complex there are 2 pelicans, and 2 longswords. Along with 2 tanks, and 4 warthogs. The Complex also has a Control Room with Live view screens of the POA and certain areas around the Complex. This is the start point for Blue team, and where the flag spawns in CTF. The complex has small personell only tunnels, and is fortified with gun turrets, Walls, Trenches, and Bunkers.
It is basically desolate otherwise on the ground except for rolling hills, tall grass and a few trees. Below the POA where the Drop Pods land exactly are small craters and ash. Otherwise all else is normal.
A major Part of this map is a floating Pillar of autumn high in the sky. (This is Red team's base.) The POA has only a Hangar, an armory, ODST Launch Room, and the bridge. Connected by teleporters. An optional but not needed component to the Hangar would be a large blast door that can open and close when activated. Hugeass pelicans and longswords are to be placed in the hangar bay.
The Bridge is essentially just a room with lights and viewscreens displaying data. The only thing that is interactable is the Main Viewscreen. This has a Live View of the complex.
A major feat yet very neccessary is the Room from Halo 2 Where The ODST drop pods are in. The drop pods can be ridden but not driven. To activate the Drop pods descent. You merely walk inside the pod and press x to "drive" Drop Pod. This closes the Door and then when the door is closed it drops immediately. While in the drop pod you do not sustain fall damage. You cannot fire while in the drop pod. and you can only see the inside of the pod, and through the little computer screen in front of you.
In total there are 8 drop pods. While dropping they leave a fiery trail behind them. Like in the movie in Halo 2. This is not in any way permanent and dissapates within seconds. It could just be a smoke trail, or none at all depending on limits. The Drop pods respawn inside their places in the POA like all the other vehicles from the POA.
The Armory is stocked full of Halo 1 and 2 Weaponry.
Armory List-
Assault Rifles, H1 Sniper, H1 Shotgun, SMG, H1 Pistol, H2 Rocket Launcher, Battle Rifles, Frag Grenades, FlameThrowers. Ammuntion for every weapon. Use The POA Armory Model but Can be doubled (2 rooms side by side joined by a door opening) For space if needed.
While Driving Vehicles the view is First person. Meaning that when flying a Pelican or longsword You can only see through the cockpit glass. Also While Riding in a vehicle, you are also only in First person. So in other words. You are always in first person except when you are a Gunner.(Example, Warthog gunner, Tank driver, Pelican gunner, Longsword Gunner.)
Please We NEED a team of skilled Mappers, Skinners, Modelers, and Scriptors for this Map Project. Please dont let us down!
For any questions, Comments or replys to my request that you want to speak with me directly instead of posting then my Email is [email protected] Thank you very much for your time and help.
Semper Fidelis!
One of the maps to be made is a very large very high ceilling grassland canyon (like hugeass only a bit smaller)
This map would include a large complex in a corner of the canyon.(This is Blue team's base.) In a portion of the complex there are 2 pelicans, and 2 longswords. Along with 2 tanks, and 4 warthogs. The Complex also has a Control Room with Live view screens of the POA and certain areas around the Complex. This is the start point for Blue team, and where the flag spawns in CTF. The complex has small personell only tunnels, and is fortified with gun turrets, Walls, Trenches, and Bunkers.
It is basically desolate otherwise on the ground except for rolling hills, tall grass and a few trees. Below the POA where the Drop Pods land exactly are small craters and ash. Otherwise all else is normal.
A major Part of this map is a floating Pillar of autumn high in the sky. (This is Red team's base.) The POA has only a Hangar, an armory, ODST Launch Room, and the bridge. Connected by teleporters. An optional but not needed component to the Hangar would be a large blast door that can open and close when activated. Hugeass pelicans and longswords are to be placed in the hangar bay.
The Bridge is essentially just a room with lights and viewscreens displaying data. The only thing that is interactable is the Main Viewscreen. This has a Live View of the complex.
A major feat yet very neccessary is the Room from Halo 2 Where The ODST drop pods are in. The drop pods can be ridden but not driven. To activate the Drop pods descent. You merely walk inside the pod and press x to "drive" Drop Pod. This closes the Door and then when the door is closed it drops immediately. While in the drop pod you do not sustain fall damage. You cannot fire while in the drop pod. and you can only see the inside of the pod, and through the little computer screen in front of you.
In total there are 8 drop pods. While dropping they leave a fiery trail behind them. Like in the movie in Halo 2. This is not in any way permanent and dissapates within seconds. It could just be a smoke trail, or none at all depending on limits. The Drop pods respawn inside their places in the POA like all the other vehicles from the POA.
The Armory is stocked full of Halo 1 and 2 Weaponry.
Armory List-
Assault Rifles, H1 Sniper, H1 Shotgun, SMG, H1 Pistol, H2 Rocket Launcher, Battle Rifles, Frag Grenades, FlameThrowers. Ammuntion for every weapon. Use The POA Armory Model but Can be doubled (2 rooms side by side joined by a door opening) For space if needed.
While Driving Vehicles the view is First person. Meaning that when flying a Pelican or longsword You can only see through the cockpit glass. Also While Riding in a vehicle, you are also only in First person. So in other words. You are always in first person except when you are a Gunner.(Example, Warthog gunner, Tank driver, Pelican gunner, Longsword Gunner.)
Please We NEED a team of skilled Mappers, Skinners, Modelers, and Scriptors for this Map Project. Please dont let us down!
For any questions, Comments or replys to my request that you want to speak with me directly instead of posting then my Email is [email protected] Thank you very much for your time and help.
Semper Fidelis!
Semper Fidelis!
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hes totally serious
please do everything you can to help us out
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Come on guys We need your help desperately. Please If youd like to help just email me, or PM me. Also leave comments on this forum to show that you want to work on the project. This way more people will see that the team is growing. Thank you all. Also I will make some sketches and techincal drawings of the map interiors, exteriors, grassland, POA, Drop Room, And Control and bridge rooms. ETC. Thank you all again.
Update: I now have a movie of the Drop Bay so if youd like it i can send it to you via aim, email msn.
Sketches:
-Grasslands and Complex......................Complete
-POA from complex...............................Complete
-Complex from POA..............................Complete
-Complex Command Center..................Complete
-Armory(Complex)................................In Progress
-Runway(Complex)................................In Progress
Update: I now have a movie of the Drop Bay so if youd like it i can send it to you via aim, email msn.
Sketches:
-Grasslands and Complex......................Complete
-POA from complex...............................Complete
-Complex from POA..............................Complete
-Complex Command Center..................Complete
-Armory(Complex)................................In Progress
-Runway(Complex)................................In Progress
Semper Fidelis!
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Well Does anyone need any of those pics I drew?
They arent very good but i think they get the job done.
I will only give these pics out to people on the development team.
Mourge, TestofSkill you guys can have these pics whenever you need them. Since youl need them for the Skinning jobs. Also for the grassland, Id like to have grass that is a tiny bit taller than you are when you crouch but has no collision model. This just acts as camoflauge and adds a great deal of effect to the map. I do have a movie containing the ODST Launch bay room on my PC so if mourge or TestofSkill, So if you guys need it Ill send it to you via aim. Ill keep you guys informed with updates.
They arent very good but i think they get the job done.
I will only give these pics out to people on the development team.
Mourge, TestofSkill you guys can have these pics whenever you need them. Since youl need them for the Skinning jobs. Also for the grassland, Id like to have grass that is a tiny bit taller than you are when you crouch but has no collision model. This just acts as camoflauge and adds a great deal of effect to the map. I do have a movie containing the ODST Launch bay room on my PC so if mourge or TestofSkill, So if you guys need it Ill send it to you via aim. Ill keep you guys informed with updates.
Semper Fidelis!
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The run way can be possible if you take lots of logs
flatten them in milkshape and then soft shade it to see what it looks like
and then just reskin them with photoshop or just MS paint (easier that way since run ways are just black and yellow
also i might be able to PMI a long sword or a pelican it has been done but i stink at PMI'ing we could also add AI and have a animation trigger whenever a tele is used more come in, but bloodgulch is to small to support all of the stuff like Longswords and Pelicans there would be to much lag, so we need to make stuff under the map, like PMI diffrent floors and sit the vehicles on top of them and have a tele from top of the map to the bottom with SE, it would be all black and have no boundaries so we can just have intersteller space battles and it would be cool to have one tele and have people fight to gain control of it
flatten them in milkshape and then soft shade it to see what it looks like
and then just reskin them with photoshop or just MS paint (easier that way since run ways are just black and yellow
also i might be able to PMI a long sword or a pelican it has been done but i stink at PMI'ing we could also add AI and have a animation trigger whenever a tele is used more come in, but bloodgulch is to small to support all of the stuff like Longswords and Pelicans there would be to much lag, so we need to make stuff under the map, like PMI diffrent floors and sit the vehicles on top of them and have a tele from top of the map to the bottom with SE, it would be all black and have no boundaries so we can just have intersteller space battles and it would be cool to have one tele and have people fight to gain control of it
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There are already tags for the longsword and pelicans that i want
They are the Hugeass tags. And as for the runway, I belive just standard dirt, or an asphalt or rock surface will do. And as for the "interstellar space battles" I doubt that could happen with the current Halo CE engine."
Plus That is not my idea for the map. All the details are above in the first post. Our next project may be along the lines of a space war but untill then lets just stick with this.
We still NEED good map makers Please if you can make the layout of the map ready for skinning and send it to me that would be greatly appreciated. Please post a comment if anyone can help with the map making process. Mourge is ready to skin but we need the map first!
So if anyone can please do this then please help. The Development Team will of course be in the Credits of the movie. As well as all others who have helped with this process.
They are the Hugeass tags. And as for the runway, I belive just standard dirt, or an asphalt or rock surface will do. And as for the "interstellar space battles" I doubt that could happen with the current Halo CE engine."
Plus That is not my idea for the map. All the details are above in the first post. Our next project may be along the lines of a space war but untill then lets just stick with this.
We still NEED good map makers Please if you can make the layout of the map ready for skinning and send it to me that would be greatly appreciated. Please post a comment if anyone can help with the map making process. Mourge is ready to skin but we need the map first!
So if anyone can please do this then please help. The Development Team will of course be in the Credits of the movie. As well as all others who have helped with this process.
Semper Fidelis!
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So what you want done is what is in the first post?
the armory can be done easily i can mess around with it in SE and see if i can get some other weapons and stuff into there
But shouldn't we atleast make this a little more better then baseing it on a classic map
because i can still help
the armory can be done easily i can mess around with it in SE and see if i can get some other weapons and stuff into there
But shouldn't we atleast make this a little more better then baseing it on a classic map
because i can still help
Please read the new signature policies!
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Ok here is the new Development team. Marine Corps117 is the team name.
Designer/Team Leader............WarriorRick
Recruiter/2nd CO....................Sparatan 117
Skinning..................................Mourge
Mapping..................................|tHC|ramrodfarva
Tagging...................................Ultimate_Dragon
Ripping....................................
Designer/Team Leader............WarriorRick
Recruiter/2nd CO....................Sparatan 117
Skinning..................................Mourge
Mapping..................................|tHC|ramrodfarva
Tagging...................................Ultimate_Dragon
Ripping....................................
Semper Fidelis!
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of course seeing as you are the new mapper. lol ramrodfarva did nothing for us i dont think he even started it at all and we have lost contact with him. lol you seem much more competent a mapper anyway so thank you once again for joining our team. you can see how long we have been waiting for a mapper lol and to get this off the ground so any of your feedback is appreciated.
Semper Fidelis!