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Modding question

Posted: Wed Mar 25, 2009 12:55 pm
by nason
Hello everyone, I'm new to modding halo 2 and would like to know how you change the jackals on a campaign map to a SEPERATE team, NOT yours. So that the elites and grunts will fight them, but they wont be on your team. What do you do? (I'm using Dot Halo) :?:

Re: Modding question

Posted: Wed Mar 25, 2009 3:33 pm
by Twinreaper
You would change that under the [Bipd] tag. You will see a reflexive for "default team". You can change them between human, sentinel, flood, heretic covenant and new covenant. Oh I forgot player and none also!

Re: Modding question

Posted: Wed Mar 25, 2009 3:41 pm
by nason
Ok, I went under Jackal in "bipd" and then I went to the window that says "Dependencies/LoneIDs/Reflexives" Clicked Reflexives and all that was there was "Reflexive1" through "Reflexive12" with a bunch of random #'s after it... where's the "default team"?

Re: Modding question

Posted: Wed Mar 25, 2009 3:44 pm
by bloompyle
nason wrote:Ok, I went under Jackal in "bipd" and then I went to the window that says "Dependencies/LoneIDs/Reflexives" Clicked Reflexives and all that was there was "Reflexive1" through "Reflexive12" with a bunch of random #'s after it... where's the "default team"?
Its in the tag editor...

Re: Modding question

Posted: Wed Mar 25, 2009 3:59 pm
by nason
Are there new plugins for dothalo, Or do I have an old version, because in the tag editor I don't see anything that says default team. The only things I see are ...

(remember this is for jackal, under "bipd")
---Main---
Flags: Unknown 1 (checked off)

Flashlight (1st person): On, Off (niether are checked off)

Flashlight (3rd person): On, Off (niether are checked off)

Item pickup distance (0.0001) :0.4
Throw distance: 0
Jump height: 2.1
Vehicle exit distance: 0.18
Biped wieght (0.0001): 75
Flying on impact/explosion?: 1.5
Aggressiveness: 1.22173
Standing height: 0.6
Crouching height: 0.3
Position change speed: -2.950216E+26

--Flying--
Unknown2, Flying2???, Unknown4, Flying1???, Unknown3 (All unchecked)

45=(flying)1: 0
1=(flying)2: 0
5=(flying)3: 0
45=(flying)4: 0
4=(flying)5: 0
3.5=(flying)6: 0
90=(flying)7: 0
90=(flying)8: 0
45=(flying)9: 0
90=(flying)10: 0
1=(flying)11: 0

If there are new plugins send me a hyperlink... :)

Re: Modding question

Posted: Wed Mar 25, 2009 4:38 pm
by Eaton
Don't use DotHalo. Use Entity with Xzodia's plugins.

Re: Modding question

Posted: Wed Mar 25, 2009 4:44 pm
by nason
Oh Thanks!

Re: Modding question

Posted: Thu Mar 26, 2009 3:27 pm
by nason
Ok, new question... I figured out how to have infinate ammo for all the human weapons, but how do you give a plasma rifle or plasma pistal infinate ammo? Also, what about grenades? How do you get infinate grenades?

Re: Modding question

Posted: Thu Mar 26, 2009 3:51 pm
by bloompyle
nason wrote:Ok, new question... I figured out how to have infinate ammo for all the human weapons, but how do you give a plasma rifle or plasma pistal infinate ammo? Also, what about grenades? How do you get infinate grenades?
Well, an easy way is to use trainers :)

Re: Modding question

Posted: Thu Mar 26, 2009 4:31 pm
by nason
bloompyle wrote:Well, an easy way is to use trainers :)
trainers? c'mon! there's got to be a flag or something that can give you infinite grenades or plasma rifle energy!

Re: Modding question

Posted: Thu Mar 26, 2009 5:32 pm
by TroyMac1ure
Haven't figured out a way for infinite grenades, but I have changed the number able to be held to 16 and made the grenade respawns 1 second on foundation. This works extremely well. Changed the grenade properties so that there is no explosion damage, faster throw speeds and huge impact damage. So, you either have to stick them or hit them with a grenade to kill them. lol

Re: Modding question

Posted: Fri Mar 27, 2009 3:25 am
by nason
ok... if no one is going to give me a straight answer, I'm assuming that no one knows how? OR they are just to lazy to explain it...
:( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(

So another question I have, how do you make it so you lung across the map with the sword? I can make it so the aquire distance is really far, but if they're too far away, all you do when you press R is swing up like you lunged at them, but you don't go anywhere! Can anyone answer this one?

Re: Modding question

Posted: Fri Mar 27, 2009 7:48 am
by Twinreaper
nason wrote:ok... if no one is going to give me a straight answer, I'm assuming that no one knows how? OR they are just to lazy to explain it...
:( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(

So another question I have, how do you make it so you lung across the map with the sword? I can make it so the aquire distance is really far, but if they're too far away, all you do when you press R is swing up like you lunged at them, but you don't go anywhere! Can anyone answer this one?
With that kind of attitude, you will surely not get a proper response! Try using the search feature....it helps a lot!

Re: Modding question

Posted: Fri Mar 27, 2009 12:58 pm
by nason
nason wrote:they are just to lazy to explain it...
by this, I didn't mean to offend anyone. All I was saying is that they probably just weren't looking to help people... They were probably busy doing something else. I apoligize if I offended anyone :(

Re: Modding question

Posted: Fri Mar 27, 2009 4:19 pm
by DemonicSandwich
nason wrote:but how do you give a plasma rifle or plasma pistal infinate ammo?
Select the energy weapon and open it in the meta editor. Scroll down to the Projectiles/Barrels reflexive. Move toward the bottom just above the Firing Effects reflexive.
There is a value named "Age per Round" or something of that sort. Make it 0 for the energy weapons.

Image
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nason wrote:Also, what about grenades?
I found a way. Am writing up the post.

Re: Modding question

Posted: Fri Mar 27, 2009 6:53 pm
by DemonicSandwich
For the infinite grenades:

1) Go to the [effe] taglist, select the bottom tag named "sound\weapons\plasma_grenade\throwgren" and duplicate it.
Image

2) Now, while still in the [effe] tag list, select the effects\objects\vehicles\warthog\tires_destroyed tag and open the chunk cloner.
While in the chunk cloner, select the chunk shown below and select "Copy to Clipboard".
Image

3) Now go down to your new effect tag which should be "sound\weapons\plasma_grenade\throwgren (1)" and open the chunk cloner.
Select the reflexive shown below and select "Add to Selected Reflex/Chunk" then "Add Meta to Map".
Image

4) Now while still in that tag, show Idents. You will see two Idents, one referencing a sound tag, and another pointing to a warthog tire tag. Change the tire Ident to [eqip]-objects\weapons\grenade\plasma_grenade\plasma_grenade.
Image

5) Repeat steps 1-4 but with step 1 involving the [effe]-sound\weapons\frag_grenade\frag_throw tag.

6) Go to the globals tag in the [matg] tag list and show Idents. You will find two Idents named "Throwing Effect [0]" and "Throwing Effect [1]".
Change "Throwing Effect [0]" to "sound\weapons\frag_grenade\frag_throw (1)" and "Throwing Effect [1]" to "sound\weapons\plasma_grenade\throwgren (1)".
Image

The only downside I've found is that you won't have an infinite supply until you aquire the initial grenades.
For example, on Zanzibar. You start with frags, you have infinite frags because you started with them but you cannot use infinite stickies until you pickup your first sticky grenade.
Only then will you have infinite stickies.

Re: Modding question

Posted: Fri Mar 27, 2009 7:20 pm
by nason
Where's the chunk cloner? nevermind, Thanks so much!

Re: Modding question

Posted: Fri Mar 27, 2009 7:24 pm
by Eaton
nason wrote:Where's the chunk cloner?
Right click the Reference Viewer, Clone Chunk.

Re: Modding question

Posted: Sat Mar 28, 2009 6:11 am
by nason
THAT'S SO STUPID! Once I change a map... test it... and change it again it doesn't work anymore! Does this happen to everyone or just me?

Re: Modding question

Posted: Sat Mar 28, 2009 6:48 am
by Eaton
nason wrote:THAT'S SO STUPID! Once I change a map... test it... and change it again it doesn't work anymore! Does this happen to everyone or just me?
DS made a detailed tutorial for you. Be grateful for his time. Try it again because it does work.