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[Sbsp] - Detail Object Bounding Box Help

Posted: Mon Dec 08, 2008 4:50 pm
by grimdoomer
Well I'm working on a way to convert vista bsp's to xbox, but I need to have the bounding box of the raw block I convert. For Permutations this is easy, the reflexive is already mapped. But for Detail Objects, the reflexive is incomplete, and the values do not make sense.

Image

As you can see the other values for Min/Max are valid, but were UV Min/Max should be, I get invalid numbers. Can someone help me figure out were these values are?