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Skinning in SP>MP Bsp

Posted: Mon Aug 11, 2008 4:03 pm
by AntiJosh
When I turn sometimes really fast some parts of my map turn green. For example a whole rock will look green for a second. I noticed this in Night op's also. Is there a way to make it not do that?

Re: Skinning in SP>MP Bsp

Posted: Mon Aug 11, 2008 4:37 pm
by DemonicSandwich
AntiJosh wrote:When I turn sometimes really fast some parts of my map turn green. For example a whole rock will look green for a second. I noticed this in Night op's also. Is there a way to make it not do that?
Well, the parts of the sbsp that you are not looking at won't be rendered to save resources. This included models and especially bitmaps.

You could try nulling the LODs of the bitmap to see if that may help.