Skinning in SP>MP Bsp
Skinning in SP>MP Bsp
When I turn sometimes really fast some parts of my map turn green. For example a whole rock will look green for a second. I noticed this in Night op's also. Is there a way to make it not do that?
Sig images total over height limit.
- DemonicSandwich
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Re: Skinning in SP>MP Bsp
Well, the parts of the sbsp that you are not looking at won't be rendered to save resources. This included models and especially bitmaps.AntiJosh wrote:When I turn sometimes really fast some parts of my map turn green. For example a whole rock will look green for a second. I noticed this in Night op's also. Is there a way to make it not do that?
You could try nulling the LODs of the bitmap to see if that may help.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit