I would like to know how to move the lights from the pods on the banshee closer inward, same with the contrails of the pods closer to his feet.
I know you can do this with Insolence, similar to the warthog neons, but there are 45 or so different properties to choose from, which one is the banshees lights?
I'm talking about the part where you show coordinates, then choose an item from the drop down list.
When in entity I choose the "fix system link" option, does this mean I can get a fully modded map like nightwinder, and then it will over lan, one xbox not modded?
How do I go about changing the collision of an object to that of something else? Banshee collision swapped with MC's.
I'm guessing when moving the contrails and lights on the shee it's going to be a matter of guessing?
A few questions I would like answered.
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The fix system link I think just makes it so 2 modded xboxes can play together.
Why would you even want to do that with collision? I have no idea, but the best I can give you is use Dothalo to swap the PHMO and Coll with that of the other object you want to have the Collision of. I find Entity harder to use to do all the functions of Dothalo than...well, Dothalo.
Probably your best bet.
Why would you even want to do that with collision? I have no idea, but the best I can give you is use Dothalo to swap the PHMO and Coll with that of the other object you want to have the Collision of. I find Entity harder to use to do all the functions of Dothalo than...well, Dothalo.
Probably your best bet.
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It sounds like you want to make the MC look like he's wearing rocket boots. You can move the banshee lights in the mode tag of the banshee. When I visualize the chief flying the banshee, I think you will want to make the x coordinates more negative (toward feet) and the y coordinates closer to 0 (toward center). Remember to change the coords for all the chunks in the marker. It's guess and check, but try to visualize the distances with each change and make educated guesses. I've done things like this before. You will sorely wish you had RTH.
I'm not certain about changing the collision, but a simple reference swap may be all it takes. I would be very surprised if the banshee collision when swapped would exactly line up with the chief's collision though. Your best bet would be to use I Can Has Cubes to make a custom mach in the shape of a rectangular prism that fully contains the chief when he's in the banshee. Then swap the banshee coll to the coll of that mach. I Can Has Cubes will let you resize the coll easily.
System Link can be a major hassle to get working. It's almost as if Bungie did not intend for us to manipulate their game, add our own content, and then play it through tunneling services. The point being, it breaks easily. Fix System Link does not do what you're thinking. There are certain tags in the map that must be synchronized over system link, meaning there must be references to those tags in the Predicted Resources of the scnr tag, in the maps of all the players who are playing that map. It used to be quite a hassle to manually add each of the tags, and it required overwriting other tags in the map. Entity's Fix Syslink clones chunks in the scnr and adds the tags automatically, which is quicker and less error-prone. However, because of what I assume to be flaws in the program, it also makes any subsequent chunk cloning break the map.
Fix System Link does not mean "magically give other players all the content that is in my map but not in theirs, as it spawns in real time." All the players will need Nightwinder in order to play it, assuming it is SLC to begin with (IIRC, Nightwinder 2 is not SLC).
I'm not certain about changing the collision, but a simple reference swap may be all it takes. I would be very surprised if the banshee collision when swapped would exactly line up with the chief's collision though. Your best bet would be to use I Can Has Cubes to make a custom mach in the shape of a rectangular prism that fully contains the chief when he's in the banshee. Then swap the banshee coll to the coll of that mach. I Can Has Cubes will let you resize the coll easily.
System Link can be a major hassle to get working. It's almost as if Bungie did not intend for us to manipulate their game, add our own content, and then play it through tunneling services. The point being, it breaks easily. Fix System Link does not do what you're thinking. There are certain tags in the map that must be synchronized over system link, meaning there must be references to those tags in the Predicted Resources of the scnr tag, in the maps of all the players who are playing that map. It used to be quite a hassle to manually add each of the tags, and it required overwriting other tags in the map. Entity's Fix Syslink clones chunks in the scnr and adds the tags automatically, which is quicker and less error-prone. However, because of what I assume to be flaws in the program, it also makes any subsequent chunk cloning break the map.
Fix System Link does not mean "magically give other players all the content that is in my map but not in theirs, as it spawns in real time." All the players will need Nightwinder in order to play it, assuming it is SLC to begin with (IIRC, Nightwinder 2 is not SLC).
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If you want to know how I did something, take apart my mods.
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