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Coag trees
Posted: Tue Jul 15, 2008 1:26 am
by Themandyou
How would I go about making more trees in Coagulation. I got some small white ones to work, but I'm really looking for the big ones by the Red Base teleporter exit. It seems like it may not even be possible, but it would be great if someone could let me know how to clone them if at all possible.
Thanks.
Posted: Tue Jul 15, 2008 7:57 pm
by Sh00T
use bsb viewer in entity i guess. then u duplicate the tree and put the other tree where u want it.
(ps. idk if u can duplicate in bsb viewer.)
Posted: Tue Jul 15, 2008 8:25 pm
by Themandyou
Problem is I think the trees are part of the BSP. Can't select them.
Posted: Tue Jul 15, 2008 8:30 pm
by TheArrogantWorms
thers a scnr tag that you can use to spawn more coagulation trees
it's called redcederm high lod or something
Posted: Tue Jul 15, 2008 8:32 pm
by Themandyou
Really? I gotta try that one. I've only tried the redadler so far. Didn't want to go through the effort if I wasn't sure about it.
Posted: Tue Jul 15, 2008 8:32 pm
by DemonicSandwich
Build a [mach] tag into Coag. Swap its [hlmt] Ident to that of
scenarios\objects\nature\trees\tree_redcedar\redcedar_m\redcedar_m.
Then you spawn it, usually through an [itmc] tag and Netgame Equipment.
Here's a patch for that tree map.
Posted: Tue Jul 15, 2008 10:29 pm
by Themandyou
DemonicSandwich wrote:Build a [mach] tag into Coag. Swap its [hlmt] Ident to that of
scenarios\objects\nature\trees\tree_redcedar\redcedar_m\redcedar_m.
Then you spawn it, usually through an [itmc] tag and Netgame Equipment.
Here's a patch for that tree map.
Thanks, I got it to work.