Coag trees

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Themandyou





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Coag trees

Post by Themandyou »

How would I go about making more trees in Coagulation. I got some small white ones to work, but I'm really looking for the big ones by the Red Base teleporter exit. It seems like it may not even be possible, but it would be great if someone could let me know how to clone them if at all possible.

Thanks.
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Sh00T





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Post by Sh00T »

use bsb viewer in entity i guess. then u duplicate the tree and put the other tree where u want it.
(ps. idk if u can duplicate in bsb viewer.)
Themandyou





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Post by Themandyou »

Problem is I think the trees are part of the BSP. Can't select them.
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TheArrogantWorms





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Post by TheArrogantWorms »

thers a scnr tag that you can use to spawn more coagulation trees
it's called redcederm high lod or something
Themandyou





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Post by Themandyou »

Really? I gotta try that one. I've only tried the redadler so far. Didn't want to go through the effort if I wasn't sure about it.
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DemonicSandwich




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Post by DemonicSandwich »

Build a [mach] tag into Coag. Swap its [hlmt] Ident to that of scenarios\objects\nature\trees\tree_redcedar\redcedar_m\redcedar_m.

Then you spawn it, usually through an [itmc] tag and Netgame Equipment.

Image
Here's a patch for that tree map.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Themandyou





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Post by Themandyou »

DemonicSandwich wrote:Build a [mach] tag into Coag. Swap its [hlmt] Ident to that of scenarios\objects\nature\trees\tree_redcedar\redcedar_m\redcedar_m.

Then you spawn it, usually through an [itmc] tag and Netgame Equipment.

Image
Here's a patch for that tree map.
Thanks, I got it to work.
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