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Getting rid of radar bitmaps

Posted: Sun Jul 13, 2008 1:11 pm
by CaptainPoopface
I would like to remove the image that hovers in the left corner when you turn the motion sensor off. Ideally, I'd like to do it in shared.map and not each of the maps on my menu. It is foolish that Bungie chose to make a useless image that clutters the screen. I also want it to apply to the multiplayer splitscreen submaps as well, but leave the submaps for the functional motion sensor intact.

In the past, I've skinned the motion sensor invisible (black alpha channel) and gotten rid of the sweep and the blips. But that kills the radar entirely, whereas I just want this worthless image removed when radar is turned off in the gametype.

I've tried DemonicSandwich's trick of changing offsets to inject over submaps in Entity, but this doesn't work for the radar bitmaps, possibly because they are different sizes.

Posted: Sun Jul 13, 2008 1:45 pm
by Argon
The reason its there is because they didn't want the shield bar to just sit there hovering all by its self when the sensor is disabled. Also the Biped nhdts aren't external so you will need to do it in each map.

Posted: Sun Jul 13, 2008 3:06 pm
by DemonicSandwich
The submap trick only works if submap #0 and the sub you're editing are the same dimensions. So you could still inject the blank bitmap into submap #2 which is the Full-screen disabled radar.

Since the Multi-Screen disabled radar is a different size, you would need to do the offset swap trick by using another bitmap tag and pointing it at the raw offset of the shield meter.

However you would need to find a A8R8G8B8 format bitmap that is 64x64 to do this trick with
------------------------OR--------------------------
You can do what Dark suggested, edit the [nhdt] in every map.

Open the [nhdt] tag list and select the masterchief's HUD, open it in the meta editor.

Scroll through the "Bitmap Widgits" to the second motion_tracker_background chunk.
(Chunk #7 for both character HUDs)

Scroll down to the "Bitmap" Ident and null it. Save.
ImageImageImageImage

...and you will need to do something about that shield bar...