Ok, I dug up my old original xbox from the depths of my basement, and when I started up low and behold I saw my old unleashed X dashboard...Now I havent modded in probly...atleast a year...Ive forgotten most things...except for I have to do something with FTPing...and theres like files I have to patch...I remember I revealed one mod here called random dune...thats about it.
So basically can someone link me to all the threads a begginer would need, and all the programs I would need for current day modding?
Trying to get back into modding halo 2
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Almost all the tools you need can be found conveniently in this handy app by DarkShallFall. Visit this thread for the latest Entity plugins, painstakingly mapped by Xzodia.
Yelo by xbox7887 is an indispensable tool for visualizing your mod and teleporting about the map quickly. It's a trainer that allows you to add some helpful gameplay options, manipulate camera perspectives, and take screenshots.
A brief recap of modding: You modify a map using an editor such as DotHalo, Entity, or Insolence. As of at least the last year or so, Entity is the de facto standard, and the other editing apps are more for specialized chores. When you want to test your map, you FTP it to your Halo 2 maps folder on the Xbox. When you want to share your mod with others, you make a patch file that stores only the differences between the original and the modded map. Someone applies that patch to a clean map, and it becomes the modded map. The patch formats nowadays are SPPF (super PPF) and Serenity. PPF patches are antiquated but can still be applied using DotHalo.
Hit up the tutorials section or the search to find what you need to know. The most exciting recent developments, in my book, are custom rectangular prisms with full collision; static vs. movable phmo (physics model) for objects; very detailed Entity plugins that allow manipulation of tag properties that were previously inscrutable; and various other little tricks. Working AI in multiplayer maps was a lot of hullabaloo about a year ago but never quite felt ready for primetime to me.
I've been here only about a year, and in that time, I've learned to do things I never even thought were possible with this game. The knowledge is here, although many of the knowledgeable people are long gone, and the embers are surely fading. Best of luck.
Yelo by xbox7887 is an indispensable tool for visualizing your mod and teleporting about the map quickly. It's a trainer that allows you to add some helpful gameplay options, manipulate camera perspectives, and take screenshots.
A brief recap of modding: You modify a map using an editor such as DotHalo, Entity, or Insolence. As of at least the last year or so, Entity is the de facto standard, and the other editing apps are more for specialized chores. When you want to test your map, you FTP it to your Halo 2 maps folder on the Xbox. When you want to share your mod with others, you make a patch file that stores only the differences between the original and the modded map. Someone applies that patch to a clean map, and it becomes the modded map. The patch formats nowadays are SPPF (super PPF) and Serenity. PPF patches are antiquated but can still be applied using DotHalo.
Hit up the tutorials section or the search to find what you need to know. The most exciting recent developments, in my book, are custom rectangular prisms with full collision; static vs. movable phmo (physics model) for objects; very detailed Entity plugins that allow manipulation of tag properties that were previously inscrutable; and various other little tricks. Working AI in multiplayer maps was a lot of hullabaloo about a year ago but never quite felt ready for primetime to me.
I've been here only about a year, and in that time, I've learned to do things I never even thought were possible with this game. The knowledge is here, although many of the knowledgeable people are long gone, and the embers are surely fading. Best of luck.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
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