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Entity RTH Help!

Posted: Fri Jun 27, 2008 7:36 am
by Eaton
Ok, DarkShallFall's Effect Studio is the only program that works with Real Time Halo. Every time I try and get Entity to do it, it doesn't work. I click "Sync Xbox" in the Meta Editor and I get this error.

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How do I fix this?

Posted: Fri Jun 27, 2008 7:58 am
by neodos
Wahh read, it says that it can't find the rth dll, download another version of entity which has the rth dll.

Posted: Fri Jun 27, 2008 2:28 pm
by Eaton
I don't know why... There is a folder that has a RTH.dll right in the Entity directory, but why in the world won't it locate it? I have tried all Entitys as well.

Posted: Fri Jun 27, 2008 2:33 pm
by Dragonfire
Maybe move the file or something, possibly "they" put it in the wrong place :?

Posted: Fri Jun 27, 2008 2:35 pm
by Eaton
I took it out of the folder and I think it works now. Time for Real Time Halo! :D

Posted: Fri Jun 27, 2008 4:44 pm
by Eaton
Ok, I still get an error!

Image

Posted: Fri Jun 27, 2008 7:34 pm
by Dragonfire
Try again, or better yet ask someone else here theirs is stored ;)

Posted: Fri Jun 27, 2008 7:45 pm
by Eaton
Ugh, nothing seems to work. I think it may be the Xbox...

Posted: Fri Jun 27, 2008 8:39 pm
by grimdoomer
Dont you need to be running debug bios, with some special launcher to launch halo 2?

Posted: Fri Jun 27, 2008 9:11 pm
by mockey
WHOA, your name is actaully Eaton in real life?

and try moving the stuff...

Posted: Fri Jun 27, 2008 10:18 pm
by mr_penguin
Are you using entity 1.6?

Posted: Sat Jun 28, 2008 3:19 am
by Eaton
grimdoomer wrote:Dont you need to be running debug bios, with some special launcher to launch halo 2?
I am. I have a debug IP. DarkShallFall's Effect Studio works in real time, but Entity will not.

Posted: Sat Jun 28, 2008 3:20 am
by Eaton
Eaton wrote:
grimdoomer wrote:Dont you need to be running debug bios, with some special launcher to launch halo 2?
I am. I have a debug IP. DarkShallFall's Effect Studio works in real time, but Entity will not.
mr_penguin wrote:Are you using entity 1.6?
I've been trying a mix of Entity's. Mostly 1.3.9 and 1.6 UE.

Posted: Sat Jun 28, 2008 7:10 am
by mr_penguin
Are you using the same exact map in entity and in Halo? I noticed when I used debug it would glitch if my maps were different. And I mean different as in the same map but different things modified.

Posted: Sat Jun 28, 2008 7:25 am
by Eaton
I talked to DarkShallFall and he said that to try Entity UE 1.5. I tried it and it worked! :D

Posted: Sat Jun 28, 2008 12:34 pm
by LuxuriousMeat
I know you got it fixed, but i figured I'd spot why it was giving that error, it looks as if the program had memory management issues, as it says "Invalid access to memory location.

Posted: Sat Jun 28, 2008 1:15 pm
by Eaton
LuxuriousMeat wrote:I know you got it fixed, but i figured I'd spot why it was giving that error, it looks as if the program had memory management issues, as it says "Invalid access to memory location.
Probably. One more thing... What tags can be edited in Real Time? I know weap and effe can be, but what else?

Posted: Sat Jun 28, 2008 6:16 pm
by DemonicSandwich
Eaton wrote:What tags can be edited in Real Time? I know weap and effe can be, but what else?
Any other tag.

Posted: Sat Jun 28, 2008 6:20 pm
by Argon
Any tag can be edited with RTH. Although there are some tags that will take a while or freeze if the entire meta is poked. Entitys RTH doesn't poke properly and can not work well sometimes. If you make a system that can poke a single bye/value that you edited then it will be and instant change and will not freeze, unless you do something stupid.

Posted: Sat Jun 28, 2008 6:54 pm
by Eaton
I did some Real Time Skinning today and the always came out all black. It eventually froze when I did the third one, though.