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custom bsp
Posted: Mon Jun 16, 2008 6:16 pm
by sneakyn8
i dont know what makes bsp models special but what would happen if you simply change the location of the bsp model in the code with the location of an injected one
Posted: Wed Jun 18, 2008 10:52 am
by CrysisFX
ya well essentialy its not that simple. i used to think it was too but if you move the reflexives too far from their original places, they no longe cause collision and make a bug hole in the map. i think that havok uses some sort of algorithom to create the bsp collision and if you edit the relflexives too much it no longer matches havoks physics model and becomes no collision.