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How do I change whether a vehicle can fly or not in-game?
Posted: Mon Jun 16, 2008 8:39 am
by DrFlatulator
Basically, I want to be able to drive the warthog around, hit R, and then it converts to flying mode so I can fly it like a banshee.
If possible, I was also wandering if you can make a warthog drive from land to water, and when it hits the water it's wheels turn sideways. (Much like in GTA: Vice city when you enter the drive on water cheat. (And then it drives on top of the water). :p
Posted: Mon Jun 16, 2008 10:34 am
by NotZachary82
Impossible as far as I know. You can't really change the physics of a warthog to a banshee with the press of a button ...
Posted: Mon Jun 16, 2008 10:34 am
by CaptainPoopface
Vehicles are not meant to change their properties like that. There are so many parameters you can adjust to change the behavior using Xzodia's latest plugin, and I think some vehicle characteristics live inside the executable and aren't accessible to us (e.g., pushing A to descend in the Banshee, A + down = backflip, etc.).
The easiest way to do what you're after would be to chainspawn the vehicle you want from the destruction of the current vehicle. So blowing up your hog turns it into a banshee, and then when you want your hog back, blow up your banshee. The downside is you have to get out of the vehicle to do that, or you die.
I'm not sure how the flying warthog works, but from my foggiest recollection, it's just wacky and hard to control. There's a brief shot of a warthog suddenly gaining control in mid-air in the Why We Mod video, but I think it's an illusion of some kind (not nearly as cool as it looks).
You could give the tires of the warthog a special material effect (foot) so that when they come into contact with water, a jpt is spawned that destroys the tires. When the tires are destroyed, they could chainspawn special floaty tires. That would only be cosmetic though. The vehicle would handle the same.
I could think of a way to give you forward and upward thrust with a warthog, so you could fly it, sort of, but it would probably be very hard to control and stay upright.
I'd say go for the chainspawn though.
Posted: Mon Jun 16, 2008 12:36 pm
by DrFlatulator
Hmm.... I could make it so when I use the horn of the warthog, it blows up the hog and makes the debris vanish instantly? And from that I could chain spawn a hog with the ability to fly?
Wait a tic, could I make it so I can fly with the passenger seat of the warthog? Or possibly add another seat basically on top of the original drivers seat, so I could get out of the warthog then get in the other seat, with the entry point poitioned a bit lower, so I would get in that one, that one being driving, not flying?
Eh, I dunno.
Posted: Mon Jun 16, 2008 1:38 pm
by mr_penguin
You can do this but you need a debugged xbox and entity 1.6 with the "working" debug. I've done it before but its a pain to do and chances are your going to freeze your xbox constantly doing this.
Posted: Tue Jun 17, 2008 12:41 pm
by DrFlatulator
Yeah, at 1:45 of "Why we mod" It shows it.
http://www.youtube.com/watch?v=5HptMIgQN_k
Posted: Tue Jun 17, 2008 3:54 pm
by sneakyn8
you could probably have a rocket launc at the bottom of your hog when you press r but make it not do any damage but you would need to press it over and over again to keep it up and it wouldnt really be stable
Posted: Wed Jun 18, 2008 3:47 pm
by xbox7887
Thats because ExileLord was in posession of special tools to allow realtime editation of the games engine properties (eg. Gravity).
Posted: Wed Jun 18, 2008 3:52 pm
by DarkShallFall
xbox7887 wrote:
Thats because ExileLord was in posession of special tools to allow realtime editation of the games engine properties (eg. Gravity).
I got dem too

Posted: Wed Jun 18, 2008 8:49 pm
by Shock120
DarkShallFall wrote:xbox7887 wrote:
Thats because ExileLord was in posession of special tools to allow realtime editation of the games engine properties (eg. Gravity).
I got dem too

