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Non-walk thoughable attachments

Posted: Wed Jun 11, 2008 5:09 am
by mr_penguin
Is there a way to have a solid phmo on an attachment that is attached to a vehicle or bloc?

Posted: Wed Jun 11, 2008 10:34 am
by DarkShallFall
No, any attachment will loose physics model and keep collision.

Posted: Wed Jun 11, 2008 11:07 am
by neodos
But if you had a prefect chunk cloner you could add a physic box to any object that has a phmo, add boxes, stretch the boxes to fake collision your attachement, if you had a perfect chunk cloner :(

Posted: Thu Jun 12, 2008 7:31 am
by mr_penguin
would H2C / H2G be able to clone the chunks correctly or no?

Posted: Thu Jun 12, 2008 8:41 am
by neodos
Maybe but you need my phmo plugin with it, but you know that h2c h2g doesn't work very well too...

Posted: Thu Jun 12, 2008 8:56 am
by mr_penguin
I can get it to work most of the time. I normally use beaver creek or colossus because they seem to almost never get a bad build.