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What is this chunk?
Posted: Tue Jun 10, 2008 5:12 pm
by Eaton
I've been looking at the Pelican's phmo tag today to see if I could fix the problem with the collision. I noticed that the Phantom and Pelican have this chunk, but no other vehicle/object has it.
Now, what does this chunk do?
Posted: Tue Jun 10, 2008 5:14 pm
by mr_penguin
Try removing it and see what happens.
Where did you get your plugin from? A lot of the new plugins give me splitIdent errors, both the error box and the entity one.
Posted: Tue Jun 10, 2008 5:15 pm
by Eaton
mr_penguin wrote:Try removing it and see what happens.
I did. I'm currently away from my Xbox so I will have to try it out later.
Posted: Tue Jun 10, 2008 5:27 pm
by mr_penguin
You know whats odd, the "objects\weapons\multiplayer\ball\ball" has that chunk.
Posted: Tue Jun 10, 2008 5:31 pm
by Eaton
mr_penguin wrote:You know whats odd, the "objects\weapons\multiplayer\ball\ball" has that chunk.
I wonder what it could be...
Posted: Tue Jun 10, 2008 5:42 pm
by mr_penguin
I think you found something, the soccer ball has it too.
Posted: Tue Jun 10, 2008 5:47 pm
by Eaton
It would make sense. Those are both circular objects that have spherical collision. I've heard that the Pelican has a spherical collision in the middle. But it just can't be this simple... I would think someone would have deleted this chunk and tried it already, but I'll give it a go anyway.
Posted: Tue Jun 10, 2008 6:11 pm
by mr_penguin
I can't delete it in entity, it gives me a .net Error when I add the meta to the map. It doesn't break the map it just gives an error message.
Posted: Tue Jun 10, 2008 6:13 pm
by Eaton
mr_penguin wrote:I can't delete it in entity, it gives me a .net Error when I add the meta to the map. It doesn't break the map it just gives an error message.
Same here, BUT I didn't use Entity.
Posted: Tue Jun 10, 2008 10:00 pm
by neodos
Yes that's spherical physics, that plugins you have is obsolete.
Take this on which is mine and is still on "research" so there are a some incorrect value types because i was testing.
http://www.trashalo.hostgratos.net/plugins/phmo.ent
The pelican uses a sphere physic that's why it spins, but it also has physics boxes when its drived for some reason its a sphere when its on the ground and not used, i guess it's useful as rotation axis when flying, even halo 3 still have that xD
I tried to null out the reflexive and remove it but all i got is a black screen, because it's probably linked to something else in the phmo, as the sphere physics are enabled only when the pelican is on the ground.
I tried to modify some sphere physics proprietes but it only made the pelican flip in wreid ways xD
Besides that didn't affected how the pelican fly only how it reacts when landing on the ground.
Posted: Wed Jun 11, 2008 5:36 am
by Eaton
neodos wrote:Yes that's spherical physics, that plugins you have is obsolete.
Take this on which is mine and is still on "research" so there are a some incorrect value types because i was testing.
http://www.trashalo.hostgratos.net/plugins/phmo.ent
The pelican uses a sphere physic that's why it spins, but it also has physics boxes when its drived for some reason its a sphere when its on the ground and not used, i guess it's useful as rotation axis when flying, even halo 3 still have that xD
I tried to null out the reflexive and remove it but all i got is a black screen, because it's probably linked to something else in the phmo, as the sphere physics are enabled only when the pelican is on the ground.
I tried to modify some sphere physics proprietes but it only made the pelican flip in wreid ways xD
Besides that didn't affected how the pelican fly only how it reacts when landing on the ground.
In Halo 3 it just goes right through the ground.
But do you think deleting it would do the job?
Posted: Thu Jun 12, 2008 6:08 pm
by Scoliosis
Whenever I mess around with PHMO with the chunk adder, I usually end up freezing the map. I don't think deleting it would do much. Im not stopping anyone from trying though.
Posted: Fri Jun 13, 2008 8:24 am
by kibito87
Eaton wrote:neodos wrote:I tried to null out the reflexive and remove it but all i got is a black screen, because it's probably linked to something else in the phmo, as the sphere physics are enabled only when the pelican is on the ground.
But do you think deleting it would do the job?
No.
Posted: Fri Jun 13, 2008 1:09 pm
by Eaton
kibito87 wrote:Eaton wrote:neodos wrote:I tried to null out the reflexive and remove it but all i got is a black screen, because it's probably linked to something else in the phmo, as the sphere physics are enabled only when the pelican is on the ground.
But do you think deleting it would do the job?
No.
Well, it didn't. It just froze.

Posted: Fri Jun 13, 2008 10:16 pm
by neodos
Because that reflexive must be linked to something else on the phmo i didn't figure out all yet lol.