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i can has cubes=no syslink
Posted: Tue Jun 10, 2008 5:05 pm
by ogrish
ive tried just having one cube, on clean map, but no syslink, and ofcoarse the other party had same map.
can this be fixed?
Posted: Tue Jun 10, 2008 5:12 pm
by mr_penguin
did the other people have the same modded map.
And what do you mean by no syslink? Do you mean the map froze or the cube didn't spawn.
And I'm sure I can has squares is system-link compatable, everyone else needs the same modded map or they will either loose connection or freeze in black screen.
Posted: Tue Jun 10, 2008 5:14 pm
by Eaton
Try opening your map in Entity and click the 'Fix System Link' button.
Posted: Tue Jun 10, 2008 5:16 pm
by ogrish
my friend built 1 cube resized, got it working in map, uploaded patch to a me.
if i host i see it but not him, and vice versa
fixing system link didnt work, has any1 got this to system link
Posted: Tue Jun 10, 2008 5:25 pm
by mr_penguin
How did you spawn it?
Posted: Tue Jun 10, 2008 5:30 pm
by ogrish
mach pallet, im going to test again right now
with a new map
spawn thru itmc
Posted: Tue Jun 10, 2008 5:35 pm
by mr_penguin
Try spawning it throught the itmc, that always works for me.
Posted: Tue Jun 10, 2008 6:03 pm
by CaptainPoopface
Did you verify that the mach was added to predicted resources?
Also, did the map already have the mach palette and mach placement reflexives in the scnr? Trying to put those reflexives in a map has killed SLC for me before, regardless of whether I spawned the mach as a mach, swapped bloc or itmc.
Posted: Tue Jun 10, 2008 6:17 pm
by ogrish
well im going to start from scratch, if i get it working ill post.
in the mean time yamaguzi said syslink was never tested.
So if some one here can get it to work please post proof
Man i hope this works.
Posted: Tue Jun 10, 2008 6:58 pm
by CaptainPoopface
The phmo and coll tags are not synchronized in the predicted resources, so I don't see why it would cause a problem, unless the tag was corrupted when you built it in.
Just try stretching the coll and phmo of one of the military crates and use that, ideally in a map that already has them on the palette.
Or, get the phmo and coll where you want them, and just swap them into the hlmt of another bloc or mach.
Posted: Tue Jun 10, 2008 7:27 pm
by ogrish
that would be pointless. for what i want. thanx but ive been streching pallets for months now.
im building whole new structures, im hoping it was a simple mistake but im remodding my xbox right now, so i cant test.
Me and E73RN4L will test in about thirty mins.
If i can has cubes wont syslink then some amazing mods will never see the day light

Posted: Tue Jun 10, 2008 9:48 pm
by neodos
Posted: Wed Jun 11, 2008 12:00 am
by ogrish
cloned dont work, dragged dont work either.
but if you replace fans with cubes on foundation its syslinkable.
Posted: Wed Jun 11, 2008 12:22 am
by neodos
Clone scnr chunks on a clean map then inject the tags and then fix syslink.
Posted: Wed Jun 11, 2008 1:13 am
by CaptainPoopface
Also remember that you can set a bloc's phmo to static, so that it acts like a mach even though you spawn it from the bloc placement reflexive. Foundation has only a few mach placements but many bloc placements, so that would mean less cloning.
So many things made possible from the research of Neodos!
Also Neodos, didn't you recommend somewhere that instead of cloning chunks, you copy and paste each chunk in the chunk cloner?
Posted: Sat Jun 28, 2008 4:22 am
by CaptainPoopface
I am now having trouble with this also. When you say you replaced the fan, do you mean you swapped hlmt, or hlmt dependencies?
Posted: Sat Jun 28, 2008 4:39 am
by neodos
It seems that it's the [mach] tag made by Yama which doesn't work for syslink, but if you use any other mach tag should be fine, just swap the hlmt on another mach and dont spawn't Yama's mach.