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Nulling BSP Water Planes
Posted: Wed May 07, 2008 4:34 pm
by Eaton
I lowered the water level on a level, but there is still a splash effect/sound where the water was. I heard that it is a BSP Plane and I would like to know how to get rid of it to get rid of the water effects/sounds. How can I null it?
Posted: Wed May 07, 2008 4:39 pm
by JacksonCougAr
Magic
Compare maps with and without water...
Posted: Wed May 07, 2008 4:40 pm
by Eaton
Magic?

Posted: Wed May 07, 2008 5:19 pm
by NotZachary82
Eaton wrote:Magic?

that means jackson has no idea and is going to spam
j/k.
i really don't think you can "null" planes, unless you can move them ...
try spawning a very large parallelepipedal over the water (if you are still doing ice.)
Posted: Wed May 07, 2008 5:20 pm
by Eaton
NotZachary82 wrote:Eaton wrote:Magic?

that means jackson has no idea and is going to spam
j/k.
i really don't think you can "null" planes, unless you can move them ...
How can I move it or lower it?
Posted: Wed May 07, 2008 5:22 pm
by NotZachary82
well, if its part of BSP collision, you probably can't.
and i edited my post above. just an idea.
Posted: Wed May 07, 2008 5:25 pm
by Eaton
So far, the water has been very tricky. I've tried to skin the surface of the water, but that didn't work out. I was going to just lower the water level below the surface and then skin the we sand to look like ice, but I will try the parallelepipedal thing.
Posted: Wed May 07, 2008 5:36 pm
by JacksonCougAr
Yes.... that's not actually a word Neodos <_<
But if you want my expert advice... and I know you do... spawn a phmo plane over the water plane (as Zach mentioned: try using the pallet: adjust the phmo), then over that phmo plane put a cinematic matte painting: its just a huge model made up of one face (4 vertex's); you can either "paint" one bitmap over the entire surface (ground shader would work for this flawlessly too), or you could play with the UV's, and have multiple matte paintings, and end up with clear ice... but thats really annoying...
As you can tell I am not huge on the modding part, but I am well versed in skinning :p
Turns out it is a word: parallelepiped: mis-spelt...
Posted: Wed May 07, 2008 5:38 pm
by NotZachary82
JacksonCougAr wrote:Turns out it is a word: parallelepiped: mis-spelt...
that's what i thought. >_<