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Editing HUD bitmaps
Posted: Sat Mar 22, 2008 3:38 am
by CaptainPoopface
I am trying to edit the weapon background images. Every time I try to extract them directly, Entity crashes. I have successfully edited the reticles. I figure the same trickery is required as with the reticle, where you must extract and modify a different bitmap, then swap to it in the map. But the format of the HUD bitmaps is A8R8G8B8, and I have not found a bitmap of that format that I can extract without also crashing Entity. Also, I'm not sure what the dimensions should be, since the weapon background bitmaps have unusual dimensions.
Can someone give me some pointers?
Posted: Sat Mar 22, 2008 4:46 am
by Eaton
Well, when my Entity crashes, I use Profane to extract and inject bitmaps. Try that and see if it works.
Re: Editing HUD bitmaps
Posted: Sat Mar 22, 2008 8:48 am
by click16
CaptainPoopface wrote:I am trying to edit the weapon background images. Every time I try to extract them directly, Entity crashes. I have successfully edited the reticles. I figure the same trickery is required as with the reticle, where you must extract and modify a different bitmap, then swap to it in the map. But the format of the HUD bitmaps is A8R8G8B8, and I have not found a bitmap of that format that I can extract without also crashing Entity. Also, I'm not sure what the dimensions should be, since the weapon background bitmaps have unusual dimensions.
Can someone give me some pointers?
Ok i get your problem and i know how to fix it.
the reason entity crashes is because there are more then one bitmap in the image causing entity to crash dot halo will work but injecting will break the map i suggest you using the banshee destroyed or something like that and duplicate it and in the alpha at the top create your HUD bitmap
Posted: Sat Mar 22, 2008 9:03 am
by DarkShallFall
You can use any bitmap type for HUD.
I suggest using a dxt5/4 or a dxt 3/2 for good transparency and opacity support.

Posted: Sat Mar 22, 2008 1:36 pm
by Skrillaka
@Darkshallfall
Ok sorry bout this
but the Custom hud items you gave me (the reticule and shield bar)
Aren't applying correctly
I'm using DXT.BMP
What steps exactly should I take?
thanks
Posted: Sat Mar 22, 2008 1:45 pm
by Eaton
Skrillaka wrote:@Darkshallfall
Ok sorry bout this
but the Custom hud items you gave me (the reticule and shield bar)
Aren't applying correctly
I'm using DXT.BMP
What steps exactly should I take?
thanks
Well, I would highly recommend Photoshop for doing this. It is a great skinning tool and it can save the bitmap back into a DDS format.
Posted: Sat Mar 22, 2008 3:54 pm
by DarkShallFall
use photoshop and make the main map white and the alpha maps the images I gave you.