Page 1 of 1

Ever lasting stickys

Posted: Sat Mar 08, 2008 8:08 pm
by david5534
i'm trying to make sticky nades that dont explode. Anyone know how (tryed changing bounce life before exploding, life span and explosion delay but got nothing).

Posted: Sat Mar 08, 2008 8:19 pm
by JacksonCougAr
... well...

that depends on what you need them for; grenades explosion times are affected by auto-updates, thus making any meta changes in that area useless :\ There are workaround though.

Posted: Sat Mar 08, 2008 8:24 pm
by david5534
so can i still make them not explode with the auto update?

Posted: Sat Mar 08, 2008 8:37 pm
by JacksonCougAr
no; tell me the use you want for this and I may think of something though.

Posted: Sat Mar 08, 2008 8:44 pm
by david5534
I'm just making a fun mod on headlong and thought this would be fun.

Posted: Sat Mar 08, 2008 9:06 pm
by CaptainPoopface
If they don't explode, what's the point? Light someone up like a Christmas tree? It will get obnoxious with all those bright plasma nades lying around, and your Xbox will start to slow down... But anyway, set the timer to something pretty high, like 9999 (about 170 minutes). To keep the map from getting crowded with grenades, change all the material responses in the proj to... whichever response makes them go away, for all except the biped responses. The material responses are mislabeled in the plugin. I think disappear = detonate, reflect = attach, attach = reflect, overpenetrate = ? Someone help me here. So that way they will only stick to bipeds, and disappear otherwise.

I still don't see the point, but good luck.

Posted: Sat Mar 08, 2008 9:31 pm
by david5534
were is the timer?

Posted: Sat Mar 08, 2008 9:39 pm
by CaptainPoopface
In the [proj] tag, there are two fields named something like Min and Max Detonation Delay. Set them to the same value. I don't know if they are available in Dothalo, if that's what you're using. Dothalo is the training wheels for Entity, so trade up if you haven't already. You can still mod Dothalo-style within Entity by using the XML plugins. If this is all gibberish to you, time to hit the Tutorials and Utilities sections. Go back about two years or so and work forward. There is also a handy FAQ sticky in this very forum.

Posted: Sat Mar 08, 2008 9:45 pm
by NotZachary82
hehe, david i guess i was wrong when i tried to help you earlier :lol:

Posted: Sat Mar 08, 2008 10:17 pm
by david5534
CaptainPoopface wrote:In the [proj] tag, there are two fields named something like Min and Max Detonation Delay. Set them to the same value. I don't know if they are available in Dothalo, if that's what you're using. Dothalo is the training wheels for Entity, so trade up if you haven't already. You can still mod Dothalo-style within Entity by using the XML plugins. If this is all gibberish to you, time to hit the Tutorials and Utilities sections. Go back about two years or so and work forward. There is also a handy FAQ sticky in this very forum.
I do use entity and i know its much better but the values are available in dothalo. I'll try this right now.

Posted: Sun Mar 09, 2008 8:40 am
by RedFox4
I no this is possible i have made a frag grenade (in my mod called C4) wait about 6 seconds then detonate blowing up a huge area

Posted: Mon Mar 10, 2008 7:40 pm
by ogrish
ever try to kill the enamie with a sticky nade on your face!