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Help me add Seats please

Posted: Thu Mar 06, 2008 2:15 pm
by kaywat89
hey guys I've been working on a new map and i need your help...

what i want to do is add 2 seats possably 4 to the back of the warthog(if you've played the Halo 3volved map "havok" you should know what im talking about)...
can someone please give me a tutorial on how to do this... please...
and not this one



Adding Seats

Step One: Go to ADI or your other Favorite program and grab Offset Code for the vehi your going to be using and copy it down for reference

Step Two: Open The App and open the map your going to be using

Step Three: Past that code you got from ADI and past it into the

Posted: Tue Mar 11, 2008 3:25 pm
by DeadlyXtreme
Does the map havok have a hog that suits what your looking for? If so copy it over using entity.

Hope that helps,
*Kris*

Posted: Tue Mar 11, 2008 3:48 pm
by NotZachary82
if you mean the 3volved havok, you can't open it (i hope not. i thought 3volved maps were unopenable).

Posted: Tue Mar 11, 2008 5:04 pm
by JacksonCougAr
markers and sids...

I could write a tutorial but that would be dreadfully boring; I can guide you through it though perhaps; my AIM is JacksonCougar.

Posted: Wed Mar 12, 2008 12:57 pm
by DemonicSandwich
In havok, I cloned 4 seat chunks in the warthog [vehi], edited some rather unneeded markers in the mode to be rotated backward and linked the new seats to the markers.

The first 2 new chunks I setup as regular passenger seats, the second pair of chunks were setup as boarding seats to the passengers.

Posted: Wed Mar 12, 2008 1:44 pm
by turk645
i wrote a tut on seats and what not. Even though the tut is slightly broken, i found out that i made a mistake in it, it should be correct enough for the small thing you are tryign to do.

Posted: Wed Mar 12, 2008 2:08 pm
by DeadlyXtreme
Will this apply to the pelican. I downloaded a pre-made pelican and applied to Coag. and it was not flyable. I loaded it in entity and found that Drivable, Hud, and Driver Seat were unchecked in the meta editor. Will this make it flyable? Also it was spinning very oddly, if I move it's spawn location in the BSP viewer will that fix it.

Posted: Wed Mar 12, 2008 5:55 pm
by sneakyn8
DeadlyXtreme wrote:Will this apply to the pelican. I downloaded a pre-made pelican and applied to Coag. and it was not flyable. I loaded it in entity and found that Drivable, Hud, and Driver Seat were unchecked in the meta editor. Will this make it flyable? Also it was spinning very oddly, if I move it's spawn location in the BSP viewer will that fix it.
spawn machs under the map or just under the spawn point if it is on a mach then it will stop the spinning

Posted: Sat Mar 15, 2008 1:19 pm
by kaywat89
DeadlyXtreme wrote:Does the map havok have a hog that suits what your looking for? If so copy it over using entity.

Hope that helps,
*Kris*
first off just what NotZachary82 said they are unopenable, they have been locked with the map lock thing, so everytime you try opening it in a program an errrrrroooorrrr come up, cept insolence, but even with insolence its locked, sure no error but everything is mummble jumbled and encrypted.... plus to add to that, that stealing, which is wrong and not as much fun.
JacksonCougAr wrote:markers and sids...

I could write a tutorial but that would be dreadfully boring; I can guide you through it though perhaps; my AIM is JacksonCougar.
yea i added you buddy thanks... just gotta wait for yo a$$ to get on... haha thanks