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Rotation_Station
Posted: Tue Mar 04, 2008 3:14 pm
by ogrish

I been trying to decide if i should just make the bridge in the middle turn,
or do as my origanal idea and have each pallet turning, (this would make it alot harder to keep track of enamies on the move.
Snipers would be fun, But king of the hill, and territories would good to.
Posted: Tue Mar 04, 2008 3:18 pm
by Aumaan Anubis
I'm not a huge fan of symmetrical maps. Add something that'll add a new dynamic to gameplay, and I'd enjoy/support it more.
The general idea is a good one.
Posted: Tue Mar 04, 2008 3:32 pm
by ogrish
This pic is just to get the idea, i havent started this mod yet, so everything is open to change, The bases will either be simple built structurs, or specimen_storage_lifts. If i use the lift ill need to add air-lifts or plasma-lifts to get up to specimen lift, where flag would be placed.
im really just looking for feedback and ideas befor, i start this mod, and if anyone wants to help out, because my time is limited.
Posted: Tue Mar 04, 2008 5:49 pm
by grimdoomer
Make triggers and when you walk through one, wait like 1 min then change part of the map. Advanced cant and mouse mb?
Posted: Wed Mar 05, 2008 3:00 pm
by ogrish
I dont know what you mean, change how? Like direction of rotation, gravity, please be more specific.
Posted: Wed Mar 05, 2008 4:41 pm
by odimus
i actually like the concept and the map looks pretty cool to me even though u havent even started it yet. im a fan of symmertrical maps. also your map seems cityish i like cities the most.