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HUD colors!!!

Posted: Tue Feb 05, 2008 3:54 pm
by click16
hello everybody who is reading this!!!

I am doing some HUD color changes to the Elite and it is working the shields wont work (for now) but i changed the Reticule the Weapon BKD the Grenade BKD and the Plasma Meter are two pics one with a plasma meter and the ammo!

here is the plasma meter one!
Image

Here is the weapon ammo one!
Image

Pretty cool... Right???

Click16

Posted: Tue Feb 05, 2008 4:00 pm
by grimdoomer
Isent standered color order R, G, B, Alpha??

Posted: Tue Feb 05, 2008 4:03 pm
by click16
grimdoomer wrote:Isent standered color order R, G, B, Alpha??
yea but this is shader editing!!! the shaders are in this order: Blue Green Red Alpha!

well the pics are the proof and this is for shaders only!

well as far as i know! but i will get a function table ready soon! this is for the remnant mods! i will post the function table there!!!!

Click16

Posted: Tue Feb 05, 2008 4:18 pm
by grimdoomer
Just woundering, this is for more advanced modders, i see Microsoft Direct Shader Compiler headers in Hex, is there raw for shaders?

Posted: Tue Feb 05, 2008 4:32 pm
by -DeToX-
Nope. And not to burst your bubble, but this has been found long before.

Posted: Tue Feb 05, 2008 4:51 pm
by click16
yea i know that this has been done before but I finally figured it out!

Go to remnant mods and download my widget gradient flash .txt doc and use the table to edit HUD colors!

Have fun! :D :D



Click16

Posted: Tue Feb 05, 2008 5:37 pm
by -DeToX-
Cool... But your document really doesn't explain what is what at all...

Im thinking maybe I should just release the HUD Editor with colors now, and do placements later once I'm free of the other things killing my time..

Posted: Wed Feb 06, 2008 6:16 am
by turk645
>.> its taken you long enough to get you app done detox. Also like me you still have yet to figure out the sheild color.

Posted: Wed Feb 06, 2008 7:29 am
by -DeToX-
Turk its been like this forever... Ask Dark...

I just wanted to add placement... I already mentioned that to you...

Posted: Wed Feb 06, 2008 7:49 am
by JacksonCougAr
Cougar the one furthest along with the HUD shield_meter colour; research would go so much faster if all the value where not "unkown" >_<

Anywho; I have got a properly working coloured shield_meter the method is improper because I am unsure of the device that allows colour in the function to show up but working on it; info will of course be released on Remnant.

Posted: Wed Feb 06, 2008 10:29 am
by xzodia

Posted: Wed Feb 06, 2008 1:03 pm
by click16
well i was thinking with shield colors can we swap the shader for the shield with like a different shader that has a meter???

i tried the plasma meter and it worked! but there are a few problems i will try to fix them! this may be our only way to change shield colors (for now) but i will do some more guess and check stuff with shaders all day i will tell you if it works or not! well i will start working now if you want to help fell free to do so!!!

Click16

Posted: Wed Feb 06, 2008 2:18 pm
by JacksonCougAr
You can shader-swap it but it needs some edits to make it work properly; also some colours; no some "shades" are not in the shader tag. I am yet unsure how to edit theese

Posted: Wed Feb 06, 2008 2:19 pm
by click16
YAY different color shield meter!!!

How you may ask... well here is my answer:

What meter is NOT available in multiplayer?

It's in Campaign!!!

The active camo meter for the elite! change the color values in that! and link them to the object shader in the meta editor under the shield meter in the masterchief or the dervish.

here is a pic:
Image

Posted: Wed Feb 06, 2008 4:52 pm
by turk645
interesting work around :P but i still want to find the proper way.